Well in current scenario, you see all players dependent on thing called “burst potential” of a DPS class.
No one bothers about sustained DPS. The culprit is only one class in reality.
Chronomacer
This is because you need no gears and scaling for chronomancer buffs. It makes it hugely cheap but still overpowered buffing machine whom any class irrespective of DPS or support build will want to have around.
But it simply denies the thing called “sustained DPS”. You can burst multiple times with that “Pass” alone. Not even talking about other buffs here.
Also this makes it very biased compared to other buff builds like priest3 chaplains and thauma3 who have to invest in gears and attribute to get best out of it.
Why chronomancer are left out with that treatment? Why not add stat scaling on them too, so that they need to thing a bit before making one? Currently, players just make a chronomancer build with whatever stat allocation they want to and still be a good support because chrono needs no scaling whatsoever.
Why chronomancers have this unfair advantage?
So I suggest some scaling changes.
Haste (max lv15)
Currently
+mspd= 5+ [skill lv]x1
Scaling
+mspd= SPRx[skill lv]/700 [rounded down](mspd cap still applies)
Pass (max lv5)
Currently
cd reduced=[skill lvl]x5
Scaling
cd reduced=SPR x [skill lvl] / 170
Quicken (max lv15)
Currently
+atk spd= 30+ [skill lv]x20
Scaling
+atk spd= ??? (no visible numeral value so can’t make a formula on my own)
It will cut down the numbers of chrono “experimental” builds and still reward someone who heavily invest in SPR gears.
This SPR will be base stats+ gear stats and unaffected by any other stat buffing skills like lifeline etc.
P.S. I am complete noob in programming and coding stuff. These formula I made are “what I felt should be good enough”.
“Max lv” is Skill lv which is attained by skill points. You can still add gems and divine might to improve them further.