For your consideration, I would like to steer development towards a specific philosophy in terms of making attributes.
To put things in perspective, here are the things I considered when crafting this (IMHO) gem of a suggestion.
- base classes are capped at 15 (instead of 45)
- you can only make 3 class picks after the base class
- there are generally less skills for every class
I would like to suggest class picks to have attributes that improve (1 or more) skills on their base class. For example
- monks have an attribute to increase smite OH
- inquisitors have an attribute to increase smite damage
- paladins have an attribute to add a self heal to smite
- priests have an attribute to increase the OH of heal
- kabbalists have an attribute to double healing of heal by chance
- deivdirbies have an attribute to lower the cd of heal
- etc
This is just a touch of flavor that I hope you would consider adding in rebuild @STAFF_Yuri @STAFF_Amy @STAFF_Ines @STAFF_Bob @STAFF_Letitia @STAFF_Ethan. Thank you for your time.
