Tree of Savior Forum

[Suggestion] Feedback regarding skill Steady Aim

Subject : Ranger Skill [Steady AIM]

there is really a need to re-evaluate this skill.
Getting this skill maximum to level 15 will give you a benefit of +34 damage [not to mention the CD and Duration stays the same for all level]

The fact that the attribute of this skill will increase the effect of it by 2 every attribute makes the skill itself useless. … … ask me why?

well you get +34 damage for maximum skill level and that is equivalent of lvl 1 Steady AIM + 17 attributes [you actually get the same benefits of a maximum level skill by just investing on attribute]

so instead of putting skill level on steady AIM ranger will put it on much more useful skills.

Skill level benefits must be more than what attributes can give you… yet on this one attribute is much more than the skill itself.

50 attribute = +100 damage (I already have 30 Attributes and I haven’t even invested 200k silver for that)
level 15 Steady Aim = +34 damage (that was too cheap… 15 skill points cost less than 200k silver? is that what they are trying to point here?)

where is the justice there?

this skill its useless, meaby if buff give ur str :>

Why is useless? At max attribute it gives you +200 damage to any skill or shot… not a bad passive…and more vs bosses that our auto is a sh it…

This skill should be based in a percent rate. Giving a better buff for someone with higher attack. Flat buffs like this means nothing.

have you even read it? also… its not +200… it’s ■■■■■■■ +134… the 34 came from lvl 15 steady aim… the +100 came from attribute… so how is that even fair? it is wise to just put level 1 on steady aim and up the attribyte to max level… and you got +100… the ■■■■ is that +34 anyway? that’s how useless they made your 15 job lvl point are to them

I think one of the reasons why the developers think players would level Steady Shot is to reduce the attack speed penalty. Its current problem is that Archer’s basic attack is pretty useless. Actually I’d like it more if they increase the skill duration per level.