Tree of Savior Forum

Suggestion end game content

Hi, good afternoon, I have some suggestions on end game content.

First suggestion.
Earth Tower Instance.

This instance lacks some improvements, because they are repetitive and always the same thing and the same standard which at the same time increases the level of difficulty creates a certain monotomy and makes the content sickening.

A redesign in how to do it with random and staggered stages that are extremely time consuming and cloying would bring an attraction to end game content. Making players not abandon the game for lack of groups

The second part of this is to enable the search for automatic groups by increasing the number of active members in those instances without the need to form a group beforehand.

The third would be about the infamous “DPK” which is a sickening practice. And extremely expurgant, I’ll use the Pystys forest “Yellow Caro” that has 334 k of HP to drop the famous “Yellow Caro Antenna”. The DPK is currently 600 - and can be extended to 1100. In number the number of Hp would be: 200,400,000 - 367,400,000 to drop a single item in which more than 20 is needed. Not to mention the rebirth of the mob and the time it takes to make the same for about 2 hours if it is well equipped. The same is in a group). I would like you to rework the% system in order to improve end game content to keep players in the game.

For I believe that just as I have other players already left and come back and leave the exhaustion to do something.

Silute SA - Envoys

Mergen 326
Necromancer 318
Corsair 3 - 317

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