Just as the topic title suggests, I’d love to see some class attributes that provide an option to increase a skill’s AOE radius. Maybe even make it a trade-off, like +20% AOE radius but -10% skill damage.
Thoughts?
Just as the topic title suggests, I’d love to see some class attributes that provide an option to increase a skill’s AOE radius. Maybe even make it a trade-off, like +20% AOE radius but -10% skill damage.
Thoughts?
Please be more specific. 
@erick_ssk2 I’ll try!
Let’s take a skill like Earthquake for example although we could look at any class skill with an AOE Attack Ratio and talk about the same suggestion.
Earthquake has an AOE Attack Ratio of 4 according to the ToS Base skill simulator. What if one of the skill attributes available for Earthquake was to increase the AOE Attack Ratio to 5 or 6 (larger AOE radius from what I understand but correct me if I’m wrong) at the cost of (1) decreased damage (-10% or -20% damage), (2) increased CD, or (3) increased SP cost?
I just think it would make certain builds feel a little more versatile or even create some new interesting builds.