Tree of Savior Forum

[suggestion] An attribute to turn off heal from heal tiles

The problem IS in the mechanics. Even if everyone starts getting a cube for contributing to world boss (thereby eliminating the need to compete), a random person should not be able to take all the heal tiles meant for myself or my party member, especially if I am/they are on low health or on the verge of death. There have been instances where I am laying down a much needed heal for myself, only for random people to take all the tiles before I can finish the cast animation to walk over them myself. At the very least, heal should be accessible only to your own party for maybe 5 seconds, before random people can use it. Similarly, mass heal should prioritize party members in the cluster of people in front of you.

EDIT: @btlsun I’m not sure if it’s possible, but can you try to change this topic to be under suggestions? I don’t think any IMC staff will see this under classes.

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For all you classy morons out there try and grasp the cold reality. Just because we have the power to give or take your lives doesn’t make you our priority by any means.

I have and can & will prove many times over that the cleric class can (If invested enough) Out due the trash players at their own roles. A good player would already understand how to takecare of themselves if only politically.

Edit: And remember guys. If the healers not happy its your life you endanger. :joy:

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As long as I can’t see them and end up walking on fake ones. It enables really selfish play for a healer class too IMO since someone could be dying near you and you either don’t real them because it’s toggled for self only or can’t change it in time. I personally heal everyone I come across on my cleric, although I don’t use the skill for damage and have it traited to heal only.

Not just heal, we need an attribute/setting to complete turn off sacrament/blessing buffs to non-party members.

I don’t need no archers kill-stealing from me with my buffs.