Tree of Savior Forum

Suggestion about max HP and SP

How its now: (Class Multiplier * ((Level - 1) * 17)) + CON * 85

Class multipliers:
Swordsman 3.3
Wizard 1.1
Archer 1.4
Cleric 1.5

BUT not all swordman are tank and not all others classes are glass cannon.
What i suggest is decrease the “main level based” multiplier and add ranks multipliers. For instance having 5 or more HP multipliers ranks based in the class taken:

High multiplier: Peltasta, Paladin, Highlander, tankers…
Mid high: Swordman, Monk, Barbarian, subtankers (mostly melees)…
Mid: Cleric, some melee/hybrid damage classes …
Mid low: Archer, some high DD melee classes…
Low: Mages and high DD ranged classes…

Sorry but i dont play much with ranged so i dont have suggestion for most classes and i dont have more data about the game. Anyways, the general idea is:

{the level based HP should change to balance}
(Level Multiplier * ((Level - 1) * 17)) + CON * 85 {should change CON HP bonus to scale better IF the game goes level 600?} + (Rank 1 + Rank 2 +…+ Rank X {some hp ranked class based formula}).

About SP i guess it could be the same, applying level based and Class/rank based maximum SP.

Every swordsman wishes that was the case in the game’s current state. :cry:

1 Like

Your right just most of them are tanks, the others are useless lol.

But the only reason swordy got that hp multiplier was in attempt to bring them inline with the other classes, it didn’t work.