Tree of Savior Forum

Suggested New Class Rank

if you type any name of any class, you’lll find actual history of actual soldiers and why they’re named that way
i don’t think imc is into anime as much as the crowd is.
And rightly so, because its not part of the concept.
Samurai however as an assassin would be cool.
Or actual assassins that are called assassins in the swordsman class (seems like these type existed too)
but creating a random class just to fit some random guy’s need that imc will probably not do
they already proven themselves to not care about suggestions.
Speculations on a samurai class are growing so it seems like this class will actually exist in rank 9 or 10.

Well, a good chunk of em were already obvious eg. Hoplites, Highlanders, Priest etc.

They’re no KOG, for both good and bad ways

rather than a direct Assassin, the best assassin like factor a Samurai can get for me is certain skill(s)/stance that gives chance to insta-kill when target hp is below a certain threshold
-Iai(OneFlash)
-KubiOtoshi(Behead)

Purely speculations, specially since we had Ninja, Miko, and Onmyouji(still in the grey) known.


If anything I’d really like the Mechanic class idea myself, and maybe a music based class.
Mechanic for archers
-Sapper3 required
-installation type(yes no robots)
-more tower/trap building
-can upgrade sapper skills and change it’s effects with Mk-2 ‘Remodel’ skill
(Blade)Dancer for swordies
-Dance(stance) based skill
-certain damaging skills are only available when using certain Dance
Troubadour for mages(pied piper should fuck off since that’s fictional too)
-full aoe aura/channeling Hymns based
-Magic damage/defence boosting Hymns
-DOT(mentalmagic) damage+debuffs
Bonus effects when using Dance skills together with Hymns.
Different Dances applies different effects when used together with different Hymns(bonus effects can differ based on Hymn&Dance combination).


I can’t really think of what to give to Clerics they’re just too good already.

I’m not complaining this post is made to talk about new class.
Shinobi isn’t an assassin at all just a dual wielder swordman spec without any rank 8 evolution (murmillo 1h/shield and lancer 2h spear)

rodelro 3 shinob mumrilo
hoplite 3 shinobi murmilo
this is honestly the only build where murmilo is great at rank 8, rode murmilo can burst 1m+ damage in seconds with the clones and shootings star (with high attributes ofc)

An assassin without a shield isn’t an assassin it is a tank :smiley: i’m asking for an assassin class

then play a different game buddy. A full melee archer class will probably not be implemented, but an assassin class i don’t know, if it will come to play it’s probably gonna be in the swordsman tree. Since assassins used swords not bows.

and still it’s one of the strongest burst damage builds in the game

and ranged attack specialist class on swordman tree? @_@

ergo,
A tank with a shield isn’t a tank, it is an assassin?? @_@

He’s just too narrow minded. Shinobi has stealth and burst. That’s what makes an assassin. If it can also become a tank, that’s a plus. It doesn’t take away the assassin part

Rogue seems to have an assassin gameplay but it’s on archer tree so it would be good to have a new melee class that can fit with rogue.
Cleric is a support class but have some offensive class so why is it impossible to have a melee class on archer tree which attack mainly in melee and can switch crossbow for range. (again not hakka as this crap class has no synergy with rogue)

No sense at all.

In the future, i hope for solid bug fixes before new classes are implemented.

i mean all swordies are naturally tankier
and swordies are still #1 in damage right now. so yea i don’t see why would anyone complain having more hp that “he wants a melee archer” even though its completely stupid because you are both melee and squishy
i’d rather be a melee swordy, since swordies have the bonus of beings melee, like natural aoe ratio, natural high hp.
No clue why anyone would purposely want to be both melee and squishy being a melee archers is not really a plus, archers uses bows that’s just how it is

this “crap class” is at least miles stronger than rogue, hakka’s skills deal significant damage when stacked with arrows.
actually rogue c3 is the actual crap class, i’ve seen hakkas and i have to say this is an awesome class when synergized with fletchers, rangers, and/or QS.
Rogue is only good at c1 or c2 tbh, rogue c3 is weaker than any other existing rank 7 and rank 8 class.
don’t be quick to class classes crap that you have never seen in action
pretty sure you’ve never seen a rogue 3 too.

M-muh edgy RP…

With two weapons I hold, from the shadows, I took the lives of those fooling beings that called themselves lord of these lands.

Conquistador

I would like a mounted rifle class.

Abilities

Lets you wield rifle in single hand.

Also has bullet system. Can use skills 6 to 8 times before they have to reload.

With lucky bullet. Were random two to three bullets in chamber do additional 300% with skill

or every 5 auto shots reload is needed (that takes 2 seconds) . With lucky bullet or two that do additional damage of 500%

With another skill capture were they throw laso and can drag the target enemy for 10 seconds also enraging and taunting monsters in vacinity.

Bombartment. AoE damage that bombarts the area for 20 seconds.

Just a suggestion for archer class.

1 Like

nice idea. but once a 2 hand weapon wont be changed to 1 hand weapon

It to make it so you can have pistol or sword. O.o

And it make it interesting. As rank 9 or 10 class

With diffuculty level at that point will be even harder and higher. And extra stats be needed.

Same for swordsman have duel wield two handers.

Clerics two maces

Wiz. Double wand it

:heart::heart::heart::heart::heart::heart::heart::heart::heart::heart::heart::heart::heart::heart:

like hackapelle regquire mount lawl

Since archer uses various subwepon, an wiz archer will be cool, like hakka, uses rod for subwepon, with attribute gain magic att depend on physic att =))