Tree of Savior Forum

Suggested changes (I'm an optimist)

So, back in beta when we were told: “Nexon wont have anything to do with the servers not in Korea,” everyone was happy, as we THOUGHT we knew what this meant. Great, we will not have the same greedy cash shop and this game will be fun! Oh god, how wrong we were.
In beta we could have shops, which was great as u could just quickly read titles, and if anything catched ur interest simply enter and do it. We also had a market without the limits, which was great! And unlimited player to player trading!! A mmo ROLE PLAYING GAME where you can’t trade with players. I’m sorry, I didn’t know part of the roleplaying is I literally cant give items from my hand to your hand, thats new roleplaying to me. Must have some contagious disease or something.
If non-token at least could have 5 things up at market, and token 20, that would be understandable, but 1 without, 5 with, is not the way to do it. This does not only ruin for the seller, but also for the buyer. Oh, u need some shaman doll cores for that recipe? Too bad, noone will bother selling that 500 silver each when they can instead sell that shiny bow for 70k silver. The market is really bad in it’s current state, and I do hope that it will be fixed.
Also, why make the game easier when noone complained about it being easy? You remove good grinding spots (royal masoleum worker’s lodge appears to not be dropping the old oil sacks anymore, among other spots which are bad now), reduced spawn rate, reduced density. Why? You ruin bosses AND farming? Make things a bit more challenge, so the journey actually will be a journey! (fix this before f2p launch please along with market).
This post might be edited in future when I wanna rant more.