SCOUT
This is a general outline of the Scout base class, and an introduction to the classes available to you as you progress.
Scout - Base Class
The initial class you start as, the Scout skill layout provides a foundation to your later class selections.
Some of the skills will not be required; or would only require a single point investment, depending on your future class and weapon selections.
Skill details
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The following are the upcoming changes to the scout skill tree that have not been implemented into ITOS:
- Oblique Fire
[ADDED] Will be affected by [Attack Speed] -
Cloaking
This is the Scout’s basic stealth skill. It has a 40 second cooldown, and a 12s (+2s per skill level after Lv1) duration. It also provides a damage bonus of 12% (+2% per skill level after Lv1) to the next basic attack or skill used while stealthed.
[Combo effect] When used with the Assassin’s ‘Behead’ skill, ‘Behead’ deals 200% additional damage.
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Dagger Slash
The bread and butter of the melee scout, with a 10 second cooldown, 3 overheats and a decent area of effect, this skill provides a decent basic attack skill, and a nice finisher for stragglers in PVE.
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Oblique Fire
The equivalent of Dagger Slash for the pistol scout, this skill has a 20 second cooldown and 5 overheats. Instead of an area of effect, this skill hits a maximum of 2 targets.
[Combo effect] When used inside Corsair’s Jolly Roger area of effect, the skill bounces to an additional enemy (+1 maximum targets hit).
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Double Attack
Provides the Scout a 20% fixed bonus to critical rate values, and a chance of bonus damage on sub-weapon basic attacks. 1 level in this skill is enough for most scouts.
NOTE: The skill’s sub-weapon basic attack bonus DOES NOT WORK WITH SKILLS. The two classes that can properly use the bonus damage is the Schwarzer Reiter, as its Limacon skill is classified as a basic sub-weapon attack, and the Bullet Marker, where the bonus damage is directly factored into your auto-attack damage numbers. Dagger scouts generally do not use auto-attacks for damage, and the Dagger Slash skill would be a better point investment. -
Free Step
Scout’s defensive buff, this provides an evasion bonus of 4% per skill level. Good to put a few points into, but not particularly necessary.
Dagger Slash | Current | Balance Patch |
---|---|---|
AOE Ratio | 0 | 3 |
Overheat | 1 | 3 |
SP Cost | 94 | 62 |
Skill SFR | 232 + (SkillLv -1)x7.7 | 154 + (SkillLv -1)x5.1 |
[ADDED] Will be affected by [Attack Speed]
Skills:
The Scout Class Tree
As a scout, you will have these following classes available to you. Note that some classes have skills that can only be used with a dagger, or only with a pistol. It is recommended that you select classes that stay with a single off-hand weapon, as it may be costly to upgrade both a dagger and pistol at the same time.
Assassin [Dagger Only, Attack]
The Assassin class is a fully melee attack class. It has attack skills suited for dealing large amounts of damage to a single target, and a buff providing you with bonus attack speed & critical damage (coming in a future patch). It also has an area of effect debuff which reduces the evasion and critical resistance of your enemies. The class is suited for PVE Anti-Boss builds, and PVP builds, as a number of its skills have lower AoE ratios and smaller hitboxes.
However, its final tier skill Annihilation, provides the assassin with huge Area of Effect, damage, and an invisibility aftereffect, potentially off-setting the drawbacks of having weaker AoE on its other skills.
Outlaw [Hybrid, Attack, Minor Tank Abilities]
Some may consider the Outlaw class as an ‘off-tank’, or even as a potential evasion-based tank for PVE purposes. The Outlaw provides you with a blind debuff, a stun, taunt and threat bonus effects, and a hefty AoE with a damage bonus component built in. All of these skills can be used with both daggers and pistols, while there a choice between a dagger-only or pistol-only attack skill depending on your build.
Most of the Outlaw’s skills can be used while mounted, and allows this class to be selected alongside fully mounted classes like the Schwarzer Reiter.
Squire [Utility, Shop]
The Squire is a full utility & shop class, with a token attack skill [Dagger Only]. The majority of its skills are for the opening of maintenance & buff shops, or for the setting up of a camp & food table that provides your party with buffs.
Note that you are able to use the camp and food table set up by another of your own characters, thus most people would take squire on a character specifically made for stores & buffs.
Corsair [Hybrid, Attack, Minor Team Support]
Similarly to the Outlaw, a Corsair brings skills that can be used with both daggers and pistols. Besides the attack skills, the Corsair brings some utility in PVP with its Iron Hook and Keel Hauling skills (Recent patches made these skills not as strong as they once were, however). Corsair’s signature skill, Jolly Roger, allows you to plant a flag that grants a hefty physical damage bonus once your entire team lands a total of 100 hits on enemies within its area of effect.
Alongside the Outlaw, the Corsair’s skills can be used while mounted.
Shinobi [All Weapons, Attack, Unlock Required]
The Shinobi is a gimmick class that provides the Scout an ability to summon up to 3 clones of yourself. These clones have their own HP bar, and are controlled by AI. They will also utilize your shinobi skills. All the skills in this class are made to work with the clone ability, and do not have any special combination effects with the other Scout classes.
Thaumaturge [Farming, Self/Team Support]
Re:Build’s Thaumaturge has been modified from a full buffing support class, to one more specialized in farming. With a skill that doubles all drops from monsters under its effect (Swell Body), and another that provides you with additional loot chance value (Swell Brain), it is one of the go-to classes for a farming build.
Enchanter [Self/Team Support, Utility, Shop]
An Enchanter provides the Scout with a reduction to stamina consumption and a movement speed bonus, additional lightning damage on every hit, additional accuracy and crit rate value, the ability to block without shields, and an additional secondary attack on all auto-attacks. The enchanter also allows the Scout to open a store that provides armor enchantments.
The secondary attack (Lightning Hands) will not proc on skill usage, and thus the enchanter is mostly only taken alongside the Schwarzer Reiter or Bullet Marker classes.
Linker [Utility, Farming, Debuff]
The Linker class can be said to be a rather unique one. It is the second go-to class for farming builds, as it allows the Scout to link monsters, which will share all damage taken among the linked monsters, for a number of hits based on skill level. A second skill allows the Scout to pull all linked monsters together, which combos with the Thaumaturge’s Swell Body ability, allowing the Scout to effectively double the drops of all the linked monsters. Lastly, the Linker also provides some anti-boss debuffs from its Electric Shock skill, which deals damage and reduces the physical defense of the targeted monster (or player in PVP) by 25%.
Rogue [Dagger Only, Attack, Self Support]
Rogues mainly provides the Scout classes with Sneak Hit self-buff, which allows the Scout to achieve a 50% crit chance (at level 10) when attacking from behind. This skill, when coupled with its main attack skill Backstab, allows the Rogue to deal significant amounts of damage when positioned correctly. The Rogue class also provides a short-duration buff that grants a massive amount of evasion multiplier, allowing a higher chance of escape. Alongside its critical and evasion buffs, the Rogue also gains an ability to tear gas an area, preventing any enemy caught within its area of effect from attacking.
Schwarzer Reiter [Pistol Only, Attack, Mounted]
The Schwarzer Reiter is the sole mounted class in the Scout tree. It grants the Scout the ability to ride companions in battle. The class is designed around the ability to hit large numbers of enemies, with its 2 area of effect skills, Retreat Shot (10s duration, 20s cooldown) and Marching Fire (5s duration, 15s cooldown). Additionally, it provides the Scout with the ability to fire its pistol while moving through its Limacon skill.
NOTE: The Limacon skill is a sub-weapon pistol auto-attack buff that will still allow you to proc the Scout base class’s Double Attack bonus damage.
Bullet Marker [Pistol Only, Attack]
Bullet Marker is the second class in the Scout tree that is purely based on pistols. It has much more skills compared to the other classes, as some of them are made to be used in combination with the Schwarzer Reiter class. It also grants the Scout a stance (Dual Gun Stance) that switches the default auto-attack of your character into one that is ranged & pistol-based. The Bullet Marker is also one of the few classes in the Scout tree with skills that have built-in armor-ignore (the other class being Assassin, in a future patch).
NOTE: The Dual Gun Stance will trigger the Scout base class’s Double Attack bonus damage proc; HOWEVER, it does not show up as additional numbers, and is directly calculated into your double hit damage.
It is recommended that you do not pick 3 full ‘attacker’ role classes unless you have an extremely good reason to do so, as you will not have enough time to cycle through all the attack skills. A 2+1 build (either 2 attack, or 2 support/buff classes, with 1 of the other) will be much more effective in most cases.