Dievdirby:
General attributes:
Dievdirbys: Plant Damage:
Increases non-elemental physical damage vs plant race enemies by 10 - 20%. (might be a bug?)
Increased Maximum Weight:
Increases character’s maximum inventory weight by 20 - 200.
Statue of Goddess Vakarine:
[ Object ] [ Max skill level 1 ]
Creates a Statue of Goddess Vakarine that enables warping to any warp statue at no silver cost.
Notes:
- Vakarine cannot take damage.
- Vakarine can be extended by clap.
Skill analysis:
- It’s a warp that saves some time and silver. But town warp scrolls are nearly as good so it’s a very minor advantage tbh.
Statue of Goddess Zemyna:
[ Object ] [ Buff rank 1 ]
Carves a statue of Goddess Zemyna in front of you, which reduces skill sp costs for nearby party members and lowers their sp recovery time by 5s as long they’re within range.
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Interactions:
- Miko’s Clap will extend Zemyna’s duration.
- Statue of Goddess Ausrine can turn the zemyna effects into a mobile buff.
Notes:
- Has health equal to 19 + skill level.
- Like most objects, it only takes 1 dmg per hit.
- It can only be healed by Mass Heal, Revive and Tree of Sephiroth.
- However, it doesn’t actually aggro mobs since it doesn’t affect them, but can still be hit quite easily from AoE or homing attacks.
- Its sp recovery stacks with Squire’s base food yoghurt, allowing you to reduce to once per 5s with both effects active.
- Tooltips don’t list changed sp values while it is in effect, which may be a bug atm.
Skill analysis:
It’s quite darn good at what it does, and with the current state sp is an issue for almost all builds anyway.
It’s one downside would be its stationary nature or short duration, but Ausrine fixes those both. Kind of wish the ausrine thing was more of an attribute instead though but oh well.
Carve Attack:
[ Physical - Pierce ] [ Scales with atk speed ] [ 1 target limit ]
Carve into an adjecent enemy, dealing bonus damage to plants and gaining a chance to gain sculpting wood when hitting plant race enemies.Attributes:
Carve:enhance:
A default enhance that increases its skill factor by 0.5 - 60%.
Carve: Process Wood:
You gain an extra chance to get sculpting wood when hitting enemies of any race. (Chance listed is wrong, but don’t know what it actually is either)
Notes:
- Despite it stating AoE attack ratio, it’s just a single target only skill. Though a forced AoE attack ratio of 1 regardless of your stats has the same result I guess.
- Its plant bonus is bonus dmg / additional dmg, I’m not sure why it somehow tried to combine these terms for once.
Skill analysis:
Not worth it for merely single target dmg, which isn’t that high anyway.
Useful for gaining sculpting wood, but don’t need more than 1 skill level for that.
Carve Owl:
[ Object ] [ Summon - Magical ]
Carves an owl statue that unleashes small AoE clouds to attack nearby enemies.Attributes:
Carve Owl: Enhance:
A default enhance that increases its skill factor by 0.5 - 60%.
Interactions:
- Statue of Ausrine lowers its atk cycle by 0.2s (should be from 3s to 2.8s)
- Clap extends the duration of owls.
Notes:
- Owls have a fixed 50 health, which makes it quite easy for enemies to kill them.
- Like most objects, Owls only take 1 dmg per hit.
- It can only be healed by Mass Heal, Revive and Tree of Sephiroth.
- Owls do agro enemies easily since they deal damage themselves.
- For all intents and purposes, Owls are also considered summons, and thus scale their dmg with Spr.
- Owls themselves are considered Cloth and Poison element, but take 1 dmg of all hits regardless.
Skill analysis:
Technically owls aren’t bad damage wise, but having a 30+ second build up for merely average damage is not a worthy trade-off all the same.
Health-wise, Owls need priest’s mass heal to even survive most fights which further limits build potential and usability.
Quite a shame, because I loved this playstyle.
Statue of Goddess Laima:
[ Object ] [ Buff tier 1 ] [ Debuff tier 1 ]
Carve a statue of Goddess Laima in front of you, which reduces cool down time for party members while applying a movement speed and cd time increasing debuff on enemies as long as they’re within range.
Interactions:
- Miko’s Clap will extend Zemyna’s duration.
- Statue of Goddess Ausrine can turn the laima effects into a mobile buff.
Notes:
- Has health equal to 19 + skill level.
- Like most objects, it only takes 1 dmg per hit.
- It can only be healed by Mass Heal, Revive and Tree of Sephiroth.
- Laima does aggro mobs with its debuffs.
- Laima’s debuffs count as separate debuffs, and the cd increase can get resisted.
Skill analysis:
A very useful skill just like zemyna.
Again being stationary is its sole downside, but ausrine patches that out anyway.
Though it would be nicer if it was an attribute or innate effect instead in my opinion.
Carve World Tree:
[ Object ] [ Debuff tier 1 ]
Carve a world tree statue in front of you, which has a chance to debuff enemies with reduced evasion and silence while in its range.Attributes:
Carve World Tree:Enhance:
A standard enhance that increases its evasion reduction by 0.5 - 60%.
Interactions:
- Miko’s Clap extends the duration of Carve World Tree.
Notes:
- Has health equal to 19 + skill level.
- Like most objects, it only takes 1 dmg per hit.
- It can only be healed by Mass Heal, Revive and Tree of Sephiroth.
- World Tree does aggro enemies it debuffs, but those enemies will be silenced and as such can’t attack world tree anyway.
- World Tree only applies a single debuff, but it has both effects tied to it.
- Said debuff often gets resisted however, I’d put a rough estimate at 50 - 60% of the time.
- Doesn’t affect bosses or elites either.
Skill analysis:
Gets resisted far too often in PvE to see any real use.
Statue of Goddess Ausrine:
[ Object ] [ Buff rank 1 ]
Carves a statue of Goddess Ausrine in front of you, which reduced Carve Owl attack cycle by -0.2s when active and turns Laima & Zemyna buffs into duration buffs when you walk out of their range.
Notes:
- Has health equal to 19 + skill level.
- Like most objects, it only takes 1 dmg per hit.
- It can only be healed by Mass Heal, Revive and Tree of Sephiroth.
- Its mobile buff conversion is quite gimmicky as it’s an area in the same size of Laima and Zemyna. Ergo you need to place Ausrine further away and then exit into ausrine’s direction for it to work reliably.
Skill Analysis:
I rather like it, but it’s essentially only a improvement to 3 other dievdirby skills.
Considering dievdirby already offers very little, this only makes matter worse to be honest.
Overall analysis:
Dievdirby is in a very bad state at the moment, to be honest.
While it does offer the always useful Laima and Zemyna to any party, for which parties no longer need to be stationary either.
But it doesn’t offer much beyond that. Owl is at best a mediocre dps option that needs time to get good and outright mandates priest for that to work.
Yet most importantly, it’s other skills are largely negligible on their own.
Ausrine, while neat, only serves to improve already good diev skills.
Carve attack is at best a material re-filler or single target filler if you got nothing else to do.
Vakarine only saves a bit of silver and time.
And World Tree gets resisted far too often while also being fairly redundant. (statues are quite good at soaking up dmg if you have healing, and diev desperately needs healing.)
…
Oracle:
Arcane Energy:
[ Buff rank 2 ]
Grants a buff to you and your party members that records their current sp and stamina values, when Arcane Energy ends it will try to restore their sp and stamina to those values if they aren’t already higher.Attributes:
Arcane Energy: Reduce Damage:
Reduces the damage received from by 10% while Arcane Energy is active.
Arcane Energy: Duration.
Increased the duration of Arcane Energy by 1 - 5 seconds.
Notes:
- Try to avoid using sp potions during its effect, as arcane energy doesn’t take those into account.
- It even enables frequent use of the most sp costly skills like Blind Faith as that 50% sp cost can otherwise be expensive to counter.
Skill analysis:
A very useful skill due to currently high sp costs. Though it can feel a tiny bit clunky due to how you should avoid potions while using it.
Clairvoyance:
Display what target enemy will drop for 10 seconds.
Interactions:
- Clairvoyance is needed to see the changes made by Resetting.
Notes:
- Clairvoyance is not automatically cast upon using Resetting despite what the tooltip states.
Skill analysis:
Nearly universally useless since the vast majority of desirable drops come from cubes, which it does not affect.
And most enemies it does work on should just be killed by regular means anyway, as that gives silver, most mobs respawn quickly, and killing isn’t tied to a 20s cd per enemy.
But there are a few exceptions like the Manahas armor mobs for which it can be nice given their rare spawn rate and rare drops.
Counterspell:
[ Buff rank 2 ] [ Magic Circle ]
Removes all hostile circle effects at your location and creates a domed circle afterwards that reduces magic damage taken for allies.Attributes:
Counterspell: Enhance:
A default enhance that increases its magic dmg reduction by 0.5 - 60%.
Counterspell: Duration:
Increases the duration of 1 - 5 seconds.
Notes:
- The magic damage reduction is active as long as you are touching the domed circle.
- Certain skills, like Breaking Wheel, can be removed in pvp with this skill as they are classified as magic circles despite not looking the part.
Skill analysis:
Circle removal is not as important as it used to be, as not many circles remain in this game.
But it still has a decent niche vs magic dmg in both PvE and PvP at least due to its magic reduction.
Prophecy:
[ Buff tier 1 ]
Gives a buff to nearby party members that prevent ONE rank 1 debuffs or crowd control effect for each ally.Attributes:
Prophecy: Increase Damage:
Increases damage dealt to enemies by 30% while prophecy is active.
Prophecy has no special effects nor visual cues other than the standard hand animation.
Notes:
- Since prophecy ends after 1 prevention it will also lose its damage buff upon doing so.
- You can prevent prophecy from expiring by using dispeller scrolls as those take priority instead. Still need to test whether that also works with Miko scrolls, Beak mask, and Methadone though…
Skill analysis:
I spoke too soon, a mere 1 prevention is far to small of an effect to rely upon.
It’s +30% dmg attribute however is well worth 1 point.
Resetting:
Alter the drops of a target enemy, causing it to reroll for what items it can drop.
Interactions:
- Requires Clairvoyance to see if said loot actually changed.
Notes:
- Probably spoke too soon, as it does seem to reset all drops, aside of silver at least.
Skill analysis:
On the contrary to Clairvoyance, Resetting has a decent design behind it as chances of better is obviously pretty good.
But its 2min 30s cd, single target limit and high probably simply not adding anything all ensure that is one of the least effective methods for gaining more drops.
It’s an excellent example of a nice concept with a horrible implementation.
Death Sentence:
[ Debuff rank 1 ] [ target limit: 6 - 15 ]
Applies a debuff against enemies in the area you’re aiming at, which increases the damage they take. Has 50% less duration and 50% less damage versus boss enemies.Attributes:
Death Sentence: Enhance:
A default enhance that increases its damage boost by 0.5 - 60%.
Death Sentence: Slow:
Decreases the movement speed of enemies affected by Death Sentence by 15 - 60%.
Death Sentence: Reset:
Reduces the duration of Death Sentence to 15 seconds, but resets its cooldown if an enemy dies under its effect.
Interactions:
- If Paladin’s conviction lands the killing blow on enemies affected by Death Sentence it will cause an explosion at roughly the same skill factor as a single conviction hit.
Notes:
- Even with the slow attribute death sentence will still count as one debuff.
- Death Sentence can be resisted.
- It’s Area of Effect seems to be a medium range invisible rectangle aimed at where your mouse is at.
- Its rank 1 debuff status means it is far to easy to remove or prevent in PvP.
Skill analysis:
Quite darn good in PvE, but for PvP it’s rank 1 debuff limits it a bit to much to be as useful.
Divine Might.
[ Buff rank 1 ]
Applies a screen-wide buff for all partymembers that increases the skill level by 1 for their next x skills.Attributes:
Divine Might: Increased Count:
Increases the amount of skills divine might works by 1 - 5.
Notes:
- Needs skill level 10 for its attribute.
- Doesn’t work on skills capped at level 1.
Skill analysis:
Divine might continues to be a very good skill for a constant boost to everything your party does.
Switch Gender Shop:.
[ Shop service ]
Set up a shop that allows players to change the gender of their character for a price. But it cannot be used by the character who created that shop.
Notes:
- I’m not sure why it’s bost listing a mirror of truth for the user and holy water for the shop owner. It may need both but that seems unlikely.
- Its 30% tax should still apply.
Skill analysis:
Rather niche, but it’s just a 1 pointer. Though it is one of the least profitable shops and there is a 1 shop per account per time limit.
Foretell.
[ Buff rank 3 ] [ Channel ]
Channel a circle around you that prevents all damage dealt to allies inside its range.Attributes:
Foretell: Threat
Allies inside the range of Foretell agro mobs as they dealt 50% less dmg.
Skill analysis:
One of the few invulnerable effects left and a very good at one at that for both PvE and PvP.
Twist of Fate.
[ Magic ][ Debuff rank 99 ]
Deals damage to a single enemy target based on their max health. Applies a HoT buff that heals it for twice that amount over 30 seconds.
50% less effect versus bosses.
Cannot affect Field bosses, Legendary bosses or World Raid bosses.Attributes:
Twist of Fate: Enhance:
An unorthodox enhance that decreases its healing by 0.5 - 60%.
Notes:
- Did hear something about a wizard debuff being capable of blocking said healing. But I forgot which one
- Damage is solely derived from said hp stat.
- bit of an oversight on IMC’s part, given the magic rework Twist of Fate can now crit, miss or be blocked. (but block/crit don’t seem to affect its dmg)
Skill Analysis:
Mostly a PvP focus skill as it quite nice there, but it has a small niche vs easier bosses in PvE as well.
Not too shabby tbh.
Overall analysis:
I’d argue Oracle is in a pretty good position right now.
It’s a strong utility + dmg boosting + defensive class for PvE, and PvP most of its dmg boosts won’t work as well but it’s debuff prevention, counterspell, and Twist of Fate work wonders there.
Having Divine Might, +30% dmg on prophecy and Death Sentence does look a bit like overkill tbh.