Tree of Savior Forum

Sub-Weapon and Weapon vs Class questions

Out of curiosity, how does the sub-weapon affect your primary weapon in terms of damage or damage type? For example, I believe its possible to have a sword that deals slash and a sub weapon that deals pierce or blunt. Is your primary damage type still purely slash? And does having a pierce sub-weapon trigger the skill Savagery?

Looking into making a high damage Doppelsoldner build using savagery, and I know there are pierce-type skills regardless of the weapon being used.

Second question is if I build into Cataphract and then into Doppel, I assume you can no longer use spears, but can you use the learned spear skills with a 2H sword?

Second question is if I build into Cataphract and then into Doppel, I
assume you can no longer use spears, but can you use the learned spear
skills with a 2H sword?

^this, I really wanna know that too + can you still use the mount?

I’m pretty sure if you get Cataphract you can use 2H spear, but you cannot use 1H spear UNLESS you have turned into Hoplite at rank 3.
Most Cataphract skills require 2H spear, 1H spear or 1H spear + shield. With Impaler you can only use 2H or 1H spear though, no shield. This is according to the skill calculator here: http://www.tosbase.com/tools/skill-simulator/
Haven’t actually seen someone test this but you should still be able to mount after going Cataphract at least once.
You cannot use Cataphract spear skills with a 2H sword. Look at the skill descriptions on the skill simulator.

Someone correct me if I’m wrong.

Hmm, so the main thing to look for is the Required Stance? That makes sense, but I’m unsure about sub-weapons still. If using a 2H sword or Spear I assume you cannot use a sub-weapon.

that’s really sad, why should someone make a Cathapract then? if we get higher ranks than 7, everyone who made a Cathapract is busted, except they would make a new spear class, but that limits the class really hard.

Refer to these:
http://toswiki.treeofsaviorgame.com/attribute/introduction?pn=2&cls=hoplite
and
http://toswiki.treeofsaviorgame.com/attribute/introduction?pn=2&cls=cataphract

last attributes on the list on each page give you the ability to use 1H and 2H spears respectively outside of their jobs.

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I do find it kind of odd how most of the spear skills are very much spear required, but the only 2H Sword skill I’ve noticed that the weapon is mandatory for is the Highlander’s Cross Guard stance.

Seems like if you want to be a cataphract, you have to commit.

I wasn’t even aware of the Attribute system. This changes a lot actually. But I still assume if you’re using a 2H weapon, there is no available subweapon slot.

This makes deciding between going one-hand + sub vs 2H a bit more difficult depending on the damage difference without being a Corsair.

As far as I heard there’s a hotkey to quick change weapons. For example you can have a 2H spear and a 1H sword + sub and quick swap between them. But I’m not going to do that cause I’m a lazy bastard.

Probably too situational anyway. I’m all for sticking one weapon, and I think its going to be 2H sword anyway. That saves me the sub-weapon stress. Any idea if its possible to max out all Attributes per class, or is it a limited number of points per-rank or something?

Last thing I heard you have to buy each attribute and wait a predetermined amount of time before you learn it. So example you buy the 2H sword attribute, you have to wait x amount of minutes/hours before you can purchase a different attribute. And then have to wait another x amount of time after that. So basically you can’t buy everything all at once. But as far as I heard that’s the only limit.

Hm. That’s…not terrible unless the wait times are extreme. Thank you for being so informative at the very least.

No problem. I think it’ll take a few hours on average? I read somewhere that the longest they saw in CBT was 1 real time day. But the time counts even if you log out.

They really know how to make you stay for the long haul. Hope the full game won’t have a restrictive “stamina” system dictating how long you can play before EXP rates die down for the day. That would be the only thing hampering a time based Attribute learning system.

They said something about removing equipment restrictions as much as possible for CBT3, in the CBT 3 video btw.

Of course, some skills must have skill restrictions, such as throw spear from hoplite c3

Do you think that will then lead to the removal of the “Ability Use X Weapon main hand” Attribute?

Not all, like my previous example.

But the risk for swordmans and archers are too high; u can’t expect players to know which weapons a classes use.

E.g. if u change from a highlander to hoplite, you’d automatically be unable to use most of the skills if u choose either.

So most likely only very specific skills will require certain weapons, and would probably be extra useful as compared to other skills.

In more examples, quarrel shooters would probably not require shields to use Deploy Pavise, and doppelsoldners do not require two hand swords to execute their active skills.