accuracy:
to have 99% chance to hit mobs in PVE you need to have lvl/8 (160 lvl - 20 dex). (experience on iCBT2)
accuracy:
to have 99% chance to hit mobs in PVE you need to have lvl/8 (160 lvl - 20 dex). (experience on iCBT2)
i was just wondering. what stats to add to have accuracy? if i add STR at stats does it give accuracy?
Youre not doing anything wrong. For content up to level 280 gems in weapons give you already the majority of crit you need, if youre a hoplite or barb you get some additional crit. For the most part you can have a full str build and still crit like crazy. Also, you get +70%strength from each point into strength and int at rank 7, so yeah its obvious strength will outshine dex.
As positive as the above is, this game doesnt end at level 280 in its entirety. The amount of crit rate needed for higher levels will be exponential. Meaning, probably by just investing every point from lvl 280 to 500 you will Still not have the same crit rate as on level 280. It will go lower and lower. Frankly for 50% crit on level 500 youre looking at something around 800 crit rate. And thats not counting mobs crit rate defense.
Yes, its not as grim as I paint it either. A krivis with zalcai can provide a lot of that crit, but whether full str build will be able to crit consistently at lvl 500? With correct gear and good support most likely. But dont take my word for it.
Yea, this seems to be the case. I readjusted the crit value according to max level and still got a build that said I should go full strength for maximum damage output.
This was with added crit gems (tested level 5,6, and 7), toggled +50 crit rate for barbarians (cleave buff), and 4 different equipment each for one handed swords, daggers, shoes, gloves, pendant, rings, and shirts.
I also heard that around 70% of mobs rely on magic damage and projectiles that can’t be dodged so building dex for PvE late game isn’t a good reason (for now atleast).
I guess the only saving grace for building dex is to be able to PvP better against non magic players (evasion +, accuracy +).
Also I was told con should be considered since I heard mobs at Earth Tower do around 5k per hit. Can anyone confirm this?
No idea I only played until lvls 200, content open afterwards is a mystery to me ^^
If you go DEX route, you need to stay on it otherwise your crit rating goes down constantly the more levels you gain.
STR is a constant boost to block, crit damage, damage and every rank is 10% more of it.
This is why you DO NOT LISTEN to people who made it to level 130 and claim that a FULL DEX is the BEST THING EVUR! Because they are dumb noobs who don’t know anything. Seriously. I can’t be nice here.
Full STR with rank 7 bonus at level 280
Full DEX at level 280
My point? You just get more STR is all.
Make your own stat build: http://www.tosbase.com/tools/stat-calculator/
Just note
Most of your dodge rating comes from level and gear, not dex
Most of your crit rating comes from DEX will cost you heavily from STR
Finestra is max 150 crit rating and will not scale well in the future
STR increases how much criticals do
Yellow numbers can be sexy, but don’t go full retard DEX
Weapons can be gemmed with crit rating, up to 90+ from 1x level 10 gem
I think a major reason why many people add DEX is for Accuracy as well, not just crit rate and evasion.
People are afraid they will miss their targets a lot when fighting at high levels, especially in PVP against rogues buffed with Monstrance.
Accuracy is pointless for PvE for a Swordsman.
Yea, accuracy is pretty important in PvP. Same with con.
Mostly Str with some con and dex will probably be best endgame.
Umm, isn’t it CON that boost block?
Which is something most people probably will never even see, given how much gem exp is required to get it.
Correct. My mistake. It’s 1 CON is 1 Shield Block.
Here’s the math for STR and CON:
True, 90 million or something experience? However a level 8 and 9 gem are not too bad or hard to get. Not to mention gear, weapons, gloves etc. all have crit attack stats to a varying degree.
Not to mention if you dual wield you can put usually 1 gem into a dagger, and 2 into the 1H weapon.
Lolopanther 2H spear has 3 sockets
Lolopanther 2H sword has 2 sockets (dunno why less than 2H spear tbh)
Some old table I found says 6->7 is 172k and 7->8 is about 5 times of that at 860k.
Going by that scaling then 8->9 would be about 4.5m and 9->10 19m or so.
Even that 6->7 is pretty tough for many.
If we’re talking about the ultimate socket weapon though:
Off-hand green gem does have higher crit rate than main hand, so dual wield can get more crit rate overall.
Just don’t forget that DEX also provides some survivalbility: Accuracy and Evasion. So it’s obvious that you need more STR to deal more damage.
So yeah, the most optimal build will cost you some damage but provide you with much better survivalbility.
1 DEX is 1 dodge rating.
1 level is 1 dodge rating.
If his table is correct then:
At level 300 you have 299 stats to allocate. DEX doesn’t gain 10% bonus.
Meaning you’d have to dump most of them into DEX to even gain 80% dodge.
Not counting leather armor bonuses here though.
Not to mention mobs have DEX and accurancy.
I would be happy with just above 50% dodge rating myself which is easily obtainable as a Swordsman.
Just putting this out there.
Just going to explain leather armor set bonuses too.
So basically if you max it to 50 you gain 50+25 = 75 more evasion.
Someone correct me if I’m wrong please.
Compare it to plate:
So basically if you max it to 50 you gain
One of the main reasons Koreans prefer Plate over Leather is because Plate has more defense too.
80% is insanely a lot.
It’s like 5x your HP against physical.
But what I mean, DEX grants you survivalbility. So if you can get almost the same DPS it’s ALWAYS better to get it through DEX.
Also plate armor has much better synergy with DEX, because it’s bonus HP results in even more effective HP.
Well yeah.
For survivability I would say CON is better.
Since MDEF in ToS is terrible and you can’t avoid magic at all.
Swordsmen gain more health too and block / crit defense is nice.
But DEX is an offensive ability too.
Health helps more end game, but Swords usually just get around 20k hp and stop raising CON.
Lot of monsters at end game have magic.
Can’t dodge that stuff or block it.