Tree of Savior Forum

STR/CON, STR/SPR WIZ/PYRO/CRYO etc is a reality?

So the thing is, i was with my cryo/psycho 90INT/60SPR level 76 at Royal Mausoleum 2f being rekt and ks’d by everything/one at level 76 when the psycho smg ice wall combo was at cooldown and, as we all know, pure casters are undepowered compared to every other class in the game when we are at cooldown so, being bothered by my overall lack of non-skill damage and survivability at that map, i reseted all my stats and put everything at STR/CON then tried to kil a enemy with basic atacks and 70STR, the overall melee damage didn’t change, this must be due the inerent magic damage of the stave weapon compared to the pyshical damage of every other weapon class, and i hadn’t any of the latter, BUT the damage from the skills didn’t change either. Ex: the same enemy who died with four ticks from psychic pressure skill still died within the same 4 ticks. And now, with my caster being more tankier due to 30CON at least my survivability was high on that map.
My questions are: If HIGH INT doesn’t change the overall skill damage of the caster classes then, why bother with this stat? Is it bugged? It will be fixed? And when? what is the true purpose of INT for a caster in this game?

INT change skill damage by a flat number. You had 90 INT, that increases your skill damage by 90 (yes a flat 90, not 900, or 99)

Now take into account of strong Pyro/Cryo skills that reach more than 1000 damage, 90 is not really something noticeable.

Yes it is better for mage class to go CON/SPR path rather than INT path

As a wizard C3, int does affect my damage. My level 15 Energy Bolt only deal 215 extra damage, the 120 int I have increase my damage by 120, which is more than half of the skill damage itself.

Wiz C3… I fell your pain dude… there’s still time to go back to 0 and try other caster class…

Then INT is the joke stat after all and will only make a difference at the upper 200 levels because of flat scaling… If only the default melee atack from the caster wasn’t a energy ball based on INT even with pure physical weapons but a strike hit, then STR would be a good stat for him.

What, there isn’t much problem with Wizard C3 except the cooldown. Damage wise you still one shot everything.

It’s the same for STR on physical-based class, the amount of damage dealt out by skills far outshine the amount comes from STR. Thus a DEX build is more common

I think the game need to add a coefficient on primary stat for some skills so that it is considered worthy