Tree of Savior Forum

Stealth/unlisted buffs and changes that made it into this patch

Just came across this while fooling around with attributes but turns out that there are a number of changes IMC brought over from Ktos but forgot to list in the patch notes… which is probably why they should bring them out in small batches over time instead of one big load after several months.

My falconer C3 was met with this nice surprise today:
Preemptive Strike

[ OCT 27 ]17
Cooldown has been reduced to 60 seconds ( Previously 300 )
Duration has been reduced to (Skill Lv * 10) + 10 seconds ( Previously Skill Lv * 60 )
[Preemptive Strike: Disable Hovering2] attribute has been added
○ Prevents the Falcon from automatically attacking targets with Hovering
[Preemptive Strike: Disable Sonic Strike] attribute has been added
○ Prevents the Falcon from automatically attacking targets with Sonic Strike

etc.

So if you’ve been anticipating some buffs to your class that didn’t make the patch notes this time, it might be a good idea to check anyways.

I also have a cannoneer but sadly it doesn’t look like they got their buffs this time around.

Anyways it looks like we got IMC’ed again but in a good way this time =).

Let’s list all the changes we find in here!

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At least in game description :
Canceril Card : 2% to 0.5% in sp gain when hitted by large.
Cerberus Card : 1% to 0.5% in sp gain when hitted by medium.
Deathweaver Card : 3% to 0.5% [quote=“BlueFlewQueen, post:5, topic:341536”]
It was also changed from “when hitting bosses” to “when hit by bosses”.
[/quote]

Fedimian town finally has the correct colour scheme (similar to overseas).
Much better.

Oh, diev statue knockback was fixed too right?

What do you mean with that?

It was also changed from “when hitting bosses” to “when hit by bosses”.

Went from being a really useful card to garbage on my Sorc, disappointing.

Ausrine no longer gives status immunity. Everything works on it right now (Sleep and PP stun).
GvG is 10 vs 10 now, instead of 15vs15.
Dirty Pole decay is working correctly now, it can be put on the same target more than once per round.

It was always “when hit by bosses” description was simply wrong.

In the 290 dungeon, the orb regenerates health now. Extremely difficult to solo the orb now.

New elemental resist patch applied.
Dark spells on dark mobs => -25% damage. (bad for warlocks / bokor / sorcerer)

Conversion attribute for paladin finally works…and I just realised it is not that great to go full STR just for that but nvm… :smiley: