Tree of Savior Forum

Stat, gear or skill lvl that can reduce cooldown?

What u guys think about stat that would reduce cooldown? Would that solve the annyoing cooldown problem that people have here? Maybe add it for Spirit or Int point? Or gear cooldown items? Or Level a skill decrease cooldown like ladyrava suggested?

If they decide to add gear with CD reduction on them, but honestly, at mid/end game you will have so many skills that you wont be able to wait for CD’s, maybe have problems with SP running out tho, but till then, i think IMC will balance the stats and we will have a smooth gameplay.

I think cooldown should decrease as you level a skill. No need for a separate stat.

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That could be too, but not too much, like max 30% for the longest CD skills? Its something to discuss.

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I miss atk speed :disappointed:

They might add that later on, because you have to agree, an archer using a Bow with lets say, 1.0 aspd and using a xbow doing the same aspd, even tho the xbow is 1h weapon? Kind out of context lol, but we have to wait and see if they will implement that.

There are buff that increase attack speed and maybe gears… Also Corsairs is already machine with subweapon cancel…

They can add skill buffs or gear buff and item buffs… No need stat for attackspeed…

I leveled that buff to level 7 for archer, it didn’t feel like I moved or shot faster.

I assumed that at some point cooldown reduction rings and bangles would be available at the cost of other stats on the equipment. But guess we’ll have to find out.

This really should happen to balance out going into the same class three times compared to hybrid. Having reduction on items is really cheesy and annoying to micro manage.

Swift step does not increase your attack speed. It increase movement speed when u are shooting and moving at same time.

It didn’t feel like it did that either. Either it’s bugged or just an underwhelming skill.

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As long as cool down is not reduced to spamming level, I’m probably ok with it.

I just hate anything that spam all day long. Whether it be commercial e-mail or RO swordman bash.

Yes and the low level exp curve has a lots do with the balance… If the exp balance would have been same as Korean beta… People would progressing their classes and stat much faster.