Currently, I’ve been theorycrafting and I would love to see people’s ideals on the matter.
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Swordies primarily need 3 Stats, meaning STR CON and DEX. It’s pretty fair to choose in an MMO which should be primary, secondary, and tertiary or by numbers alone. Strength gives natural boon onto skills that multihit, Con allows us to block and be bolstier. Dex allows us to hit things accurately and give us Crit chance. INT is…well, pointless, and while you’d like to build SPR there’s absolutely no reason to when the other three are more important.
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Archers also primarily need the same, although allocation can be made more into damage due to their ranged nature. Generally they have the same constraints Swordies do, but much lighter ones at that.
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Wizards are fundamentally broken right now. There’s no incentive to building power or utility when you can just dump everything into CON. Am I saying this is a bad thing? Only when you actually sacrifice for that power. As it stands now, Wizards don’t particularly sacrifice much to become HP Wizards. They lose their INT, but it’s negligable due to the fact that they won’t particularly die easily and of their high base damage. There’s no diversity in points aside vantage.
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Clerics are pretty balanced and actually utilize all 5 Stat values well enough, so it’s hard to make changes that don’t ultimately change Cleric’s builds entirely. Their power comes more from their utility spells than their utilized damage, but often those utilized spells take a formula from a stat.
I would honestly like to change up the Stat Allocation, but I am at a folly as to what to do with SPR.
STR: Move Block Penetration here
Reasoning for thus is the block meta that has transpired. Since SPR isn’t able to be able to be stat well enough to ascertain it, I would rather see the buff added here. It would give Swordsmen and Archers more power in Arena against the Aias/Stoneskin/Full CON raidbosses. And at least for me, it makes sense that more strength should smash shields.
CON: Move Resistance to CC effects here
Reasoning for this is wholesome to everyone, even Wizards themselves. This is more to greater influence everyone having some sort of resistance toward what is essentially either a Plague Doctor/Dispeller or Die meta. Nothing else should change, as STR would somewhat counter CON in being able to do something about the BlockPen/Block.
INT: Move SP Recovery here
It seems weird, but honestly Mages need more incentive to actually building damage without gimping them currently. They revolve around just throwing everything to CON, so it’d help if INT was more wholesome instead of only Magic Damage. SPR doesn’t particularly help anyone aside Clerics in realtime, so moving the last buff from SPR onto here may influence a little more. I thought of having a Min/Max (Deviation) system for Magic but that seems harsh to upkeep as most people would just have better min to obtain a solid high value.
SPR: Cooldown Reduction%? Damage Mitigation? SP Reduction%?
This is probably the hardest thing to think of. How would one go about making SPR more attractive to other classes while not destroying it on who uses it best right now: Clerics. I’m not quite too sure. Whatever SPR should have, it needs to firstmost be wholesome to Clerics to not break the skills that scale from them and their value. I do not want to move MAX SP though. Reasoning being it would ultimately destroy Sorcerers in their current state among other classes.
DEX: Nothing
I have no beef with DEX. It’s a stat that effectively counters itself, and only matters on Physical classes. Some DEX will make you able to do PVE very well, but a sacrifice to PvP means if you have less DEX you’ll be at ransom to someone who has higher Dex, although they too had to sacrifice to get things that high. I like that sense of balance.
Tell me what you think.

