Tree of Savior Forum

Squire Class - Repair Skill

After having looked at the Squire tree, this skill got me thinking.

Repair

This skill opens up a shop which enables the user to offer his repair services for a price to other players. Let me get more information in before I get to the point.
The item that loses durability the fastest in the game during grinding for most classes is the weapon. For weapon repairs there is the Repair Weapon skill. In case you die a lot or if you do the tanking-work and get hit a lot, your armor will break faster. This includes the 3 items covered by the Repair Armor skill but it also includes the items only covered by the Repair skill.
All 3 of these skills are useful for you and your party and you can earn silver with it.

But - and now comes the big but - the repair skill increases the durability of the repaired items beyond their maximum as it seems.
Let’s assume I’m not repairing for my party but that I use the Squire in an attempt to acquire silver.
Then that effect is somehow the last thing you want this skill to do. If I open up a shop somewhere with the Squire in order to earn silver with it, then I want the customers to come back as soon as possible again with their broken equip, so I can earn more silver. The Repair Armor/Weapon skills give players a reason to prefer your shop over a town’s Blacksmith, as does this skill, but the Repair skill is the only of these 3 Repair skills with this - for you - negative side-effect.

To me it feels wrong to have this effect added to the shop instead of a performance increase like the other 2 shops, because as it is right now I would be wondering about whether I should put only 1 point into this skill in order to minimize the effect of it for some places or whether I should maximize it in order to get rid of competition at more popular places.
The next question that I would ask myself is whether you can set your own prices or if it’s fixed like at an NPC shop.
I would expect most Squire’s to settle for maximizing it sooner or later, then people would all run around with equip beyond their max. durability and the earn from this skill would significantly be reduced for all Squires.
Which seems bad because the other available options for money-making or exp-multiplying support classes seem much better than the Squire’s already with classes like the Alchemist having so many mandatory shops or the Oracle with it’s ability to spawn monsters for AoE farming, the Corsair’s Steal or even the Doppelsöldner’s Double pay earn. There is also little reason to go down the Squire route with these other 2 options available(Corsair/Doppelsöldner)

To summarize, I feel that the Repair skill’s side-effect is contradictory to one of the ideas behind the skill. It works fine if you just repair for your party. But when trying to sell silver it becomes sort of a hindrance, making the class seem less attractive for people who seek to increase their Loot/Silver/Exp compared to other choices available.
Imo the side-effect should be replaced for some other useful effect which has no negative impact on your earnings.

2 Likes

My biggest question with Squire is that, can they repair their own equipment at all?

no it doesn’t at all, the whole point of paying more for squire repair is to get better effect. If your repair isn’t better there is no reason not just go to an npc for repair. But since your repair give more durability which allow player to die more before having to return they will pay it speically when they plan to fight hard bosses that they might die more than 3 times on a squire repair would be great for them.

Exactly right. They come for benefits.
They do not come specifically for the reason that their durability will be enhanced. They come to you as a Squire because you can save them time and in-game money. So why does it have to increase durability? It might as well just be a cheaper version of the blacksmith. Or give beneficial effects like the Weapon/Armor repair combined with a price set by the player. They would automatically set the price below the blacksmith’s to attract people.
There would be many reasons for people to use your shop, even without gaining a durability enhancement which just hurts you financially in the long run through cause and effect.

You just said it. To save time and money. More durability means less repairing. Which means less going back to town / nearby squire.

I said on my previous post that normal repair give more durability which allow you more death or more time on the field w/o repairing

now that you mention it
 that make me wonder too, it would be dumb if they can fix other people stuff but not theirs


LOL yea I was thinking the same.

The maximum durability that add after repair is depend on skill level. It’s adding for temporary time though. I remember it adding very small amount for low level skill (at skill lv10 add about 10-20 max durability). Fix their own stuff should possible to work too if they click on their own shop sign. (like gem roasting shop skill for alchemist that alchemist can use their own service)

1 Like

that would be answer our worries about it :joy:

The 3 repair skills of Squire has 3 different effects

  1. Repair - Restores item durability. Higher level would further increase the max durability it repairs
  2. Repair Weapon - is probably a wrong term for it. Does not restore your item durability. It improves your weapon’s power for a set of time.
  3. Repair Armor - should be same as (2) but for the 3 applicable armor parts.

I dont think its worth having more than Repair Lv1

Vid link to see how (2) worked.

1 Like

@NoElement
@rexzshadow
Yes, it saves them time and money.
It does NOT mean that it’s the only way to save people time and money. There are other ways to do so. Even a stat boost (as example) is a time-saver as it speedens up the grinding process.

My point is that the skill has a minor flaw (which only exists because of the durability increase) that will lead to a significant reduction in gains from selling it. And exchanging a positive effect on it for another one that does not bring this flaw with it wouldn’t hurt the customers of the Squire, but it would benefit the Squire.
I don’t think a change to repair would make the class suddenly popular for people seeking to create a utility character by changing the durability increase to something else but it would be an improvement nonetheless imo because the skill wouldn’t seem so useless then.

@kill5link No that is not a flaw that is your being greedy lol, its like wanting the buff you get from squire (like the weapon and armor buff) to last shorter or less hits so they have to use your service more often. Also Squire already has an weapon and armor buff skill there is nothing else for repair to buff anyways.

By your line of thinking repair weapon and repair armor have the same flaw as they last too long so your sale drops so you wish its shorter so people constantly have to come to you lol that not a real flaw, thats just you wanting to make more money and wising the game would accommodate for it.

[quote=“rexzshadow, post:13, topic:36650, full:true”]
No that is not a flaw that is your being greedy lol[/quote]

Why can’t it be both? It’s just an idea to buff the class a little.
The Armor Repair only counts for 3 pairs of your equipment(see ToSBase). Not counting the 4th piece of armor, your necklace and your 2 bracelets.

And Weapon/Armor Repair give a performance increase. It will lead to people hitting harder or taking less damage. It will not reduce your durability loss in any way. It will only speeden up whatever you are doing in combat.
If you increase the performance of your weapon, you will kill mobs faster during your grind. But you will not hit less monsters in the same amount of time just because you need less hits to kill a monster because after killing one mob, you just go over to the next mobs.
The armor performance increase will also not reduce your durability loss since you lose Dura based on the amount of hits you take, so it doesn’t matter for your costs how much damage you take unless you die from it.

Well there’s some wrong translate. I want to clear thing up a bit.
(Seriously I don’t know why they make it all call repair in UI screen)

  • Repair : Real skill to do repair thing > Use to repair durability for ‘any kind’ of gear include accessory, weapon and armor. Increase max durability for temporary time. (lv10 repair add max durability about 10-20)
  • Refine Weapon : Skill to do refine Weapon > Add ATK to that weapon for 4 hour (or about attack 640 times ish at lv 10)s. Not repair durability.
  • Refine Armor : Skill to do refine Armor > Add Def to armor for 4 hours. Not repair durability.

All of these repair and refine at level 10 are always good.
If you plan to be shop service and play squire circle 2 it won’t have problem to max all 3 skill.
You can open up one kind of shop only and problem will come when there’s same kind of shop with same level open up around nearby. Because effect will be same at the same skill level.

I’m not sure if there’s any attribute relate to these repair/refine skill to make stuff different or not.

2 Likes

I feel like I’m one of the the only ones who understood the point of the thread. Almost everyone here just keeps repeating things we already know.

I agree, OP. I didn’t think of it that way. Hopefully it’s not that much of an increase and just a small convenience to separate them from the NPC repairing.

That makes me think: can you see the level of Repair when you are going to use a Squire shop?

1 Like

Nope I think there’s no way to see their skill level directly.
Player usually mention their level on shop name. But you know
 There’s no way you can check if it’s true or lie. Only way to look is view their squire circle. Or compare refine state to other shop. XD

Lv10 Refine weapon


Duration of buff / Time of attack count left

That’s actually goddamn perfect.

So you already know OP, Repair at level 1 and just pretend you have it at 16

It’s only work to compare with armor/weapon refine.
If a normal repair there’s no way to check before you accept to repair. OTL

xxforbidden405 mentioned it’s supposed to be 10-20 extra durability at level10.
Most weapons I saw had durability ranging from 40-50. I would say that’s a quite noticable boost if that’s true.

That’s the exact question that popped into my mind after thinking about the repair durability differences per level xd

Looking at the video and that picture of the spear, I think people would just repair with no consideration for the Squire shop’s level and afterwards they still wouldn’t know what they missed out on. lol

Edit: Also I think people who feel that the durability increase is necessary for people to buy at your shop instead of the blacksmith also don’t see the immense usefulness of having a repair shop directly near your grinding spot or w/e. If you are out there far away from the next Goddess Statue, I think the last thing you want to do is go out of your way to repair your stuff just so you can walk all the way back to your grinding spot. So the squire being a mobile shop already has a big value by itself.