After having looked at the Squire tree, this skill got me thinking.
Repair
This skill opens up a shop which enables the user to offer his repair services for a price to other players. Let me get more information in before I get to the point.
The item that loses durability the fastest in the game during grinding for most classes is the weapon. For weapon repairs there is the Repair Weapon skill. In case you die a lot or if you do the tanking-work and get hit a lot, your armor will break faster. This includes the 3 items covered by the Repair Armor skill but it also includes the items only covered by the Repair skill.
All 3 of these skills are useful for you and your party and you can earn silver with it.
But - and now comes the big but - the repair skill increases the durability of the repaired items beyond their maximum as it seems.
Letâs assume Iâm not repairing for my party but that I use the Squire in an attempt to acquire silver.
Then that effect is somehow the last thing you want this skill to do. If I open up a shop somewhere with the Squire in order to earn silver with it, then I want the customers to come back as soon as possible again with their broken equip, so I can earn more silver. The Repair Armor/Weapon skills give players a reason to prefer your shop over a townâs Blacksmith, as does this skill, but the Repair skill is the only of these 3 Repair skills with this - for you - negative side-effect.
To me it feels wrong to have this effect added to the shop instead of a performance increase like the other 2 shops, because as it is right now I would be wondering about whether I should put only 1 point into this skill in order to minimize the effect of it for some places or whether I should maximize it in order to get rid of competition at more popular places.
The next question that I would ask myself is whether you can set your own prices or if itâs fixed like at an NPC shop.
I would expect most Squireâs to settle for maximizing it sooner or later, then people would all run around with equip beyond their max. durability and the earn from this skill would significantly be reduced for all Squires.
Which seems bad because the other available options for money-making or exp-multiplying support classes seem much better than the Squireâs already with classes like the Alchemist having so many mandatory shops or the Oracle with itâs ability to spawn monsters for AoE farming, the Corsairâs Steal or even the Doppelsöldnerâs Double pay earn. There is also little reason to go down the Squire route with these other 2 options available(Corsair/Doppelsöldner)
To summarize, I feel that the Repair skillâs side-effect is contradictory to one of the ideas behind the skill. It works fine if you just repair for your party. But when trying to sell silver it becomes sort of a hindrance, making the class seem less attractive for people who seek to increase their Loot/Silver/Exp compared to other choices available.
Imo the side-effect should be replaced for some other useful effect which has no negative impact on your earnings.



