Tree of Savior Forum

Sorry, but i think im done with ToS already

Not seeing the problem here. The characters are separate, so why should one benefit the other? Sure it would be nice, but it is in no way required and there are plenty of successful games that don’t have this feature.

Awww, poor baby. You mean your actions actually have consequences rather than the game just giving you infinite free do-overs making class progression meaningless? How awful! How could they even think of designing a game where your choices mean something!

Now I know you’ve never played an MMO before, if you think a few bots and hackers are a big enough reason to quit. Every MMO has those so if they make you quit the game then you’ll never play an MMO. The devs do what they can to fight them but every time they make a new weapon to kill bots the bots make new armor (So to speak). It’s an ongoing never-ending battle. So far nothing has been ruined by cheaters. Mildly inconvenienced by them maybe, but ruined? Lol.

To the best of my knowledge those are not even a thing that exists. Maybe I missed an update somewhere.

The only thing we agree on is that the price of tokens is expensive.

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haha, game is pretty fun and im having a lot of fun. I havent had so much fun with an MMO in many years, recent years decent games are more on MOBA style and very little MMOrpgs are as fun as TOS.

If you didnt have fun, TOS is not your thing so is ragnarok.

In my opinion, TOS has already surpassed RO in some ways and would be even better with more development. Its barely two weeks into the game’s release, consider the current state is providing us with a lot of fun already.

Optimizing and changes will take more time, if you cant stick around long enough in a game then i dont think u can see the best of it yet.

Nice to pick that out. I wouldnt play a game where there isnt merit in doing the right choice. If everyone who ■■■■■ up can keep redoing then who cares about having the best build? Theres no merit in playing properly if everything can have do-overs. I do my own research for a long time to think carefully which job in each circle i have to choose, to best suit my own interest and what i thinks is the best, and if im right im stronger than other people who didnt think much about their build.

If ppl who ■■■■■ up can re-do and copy my build then tsk, no point playing everyone will just be equal with all the same builds in the end that is crap. Builds variance are what makes this game most interesting IMO. If someone makes a bad choice for class, thats because he hasnt done his research enough and planning. This game is not for simpletons --> direct to thread starter

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i agree. i am having great fun in the game and IMC is improving and listening. latest announcement about trade restrictions made this clear.
But don’t be mistaken: this game is not for everyone. and reviews will get even worse when f2p arrives. but it is nothing to worry about. people who enjoy this will stay for a long time. like they did in RO. If RO was released today it would have gotten bad reviews, as well.
It is not always about pleasing the masses. Sometimes it is better to cater to a smaller but very dedicated group.

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@Hinalle haha wow spot on in everything.

0.01% gear & card drop is one of the things that made hunting fun in RO.
This is a reward for people’s hard work. Some people do get lucky but most people work really hard to get these 0.01% which when they get it, the satisfaction is high and you can be proud of it. In terms of such aspect, i feel that TOS has it as well, so well done TOS. Low % drops are the stuff that differentiate players.

I think he’s talking about arde dagger. I didnt get it for hunting but i earned enough to buy it, i dont see a problem.

Also, about classes, researching, watching videos, planning ahead, enough said. This game isnt for lazy people to play. This is a highly IQ utilizing game.

Not sure why everyone is justifying this game’s design flaw in 2016 with an old ass game like Ragnarok.

Yeah RO was an awesome game in 2000 but things have changed now. People have a better understanding of how games should work.

If you guys really love this game you guys should advocate for positive change with constructive feedback instead of writing off people who complain about this game.

You can be dedicated all you guys want but if there’s not enough people playing then this game will not last like all the other dead mmorpg.

The feedback and the changes we make now can make the difference between a good game that last 1-2 years or a game that last 5+ years.

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I dont see these as flaws. Except bots/RMTers but thats a flaw that has infected this entire genre with no pub/dev doing a great job, I believe the pubs and devs of all this genre would have to fight it together; but they dont, cause you know, competition and shiz.

#1 though could be an improvement of quality of life for alts on the same account.

edit must have hit the up key, sorry big text.

And honestly just as they have said they will allow 1:1 trading without tokens. Theyll ease up when one of the 2 extremes happen.

  1. Bots/RMTs COMPLETLEY take over, which they have not yet despite all this screaming I see on the forum. (again, it’s a possibility it may happen but it has not yet).

  2. They somehow combat bots and restrict/remove them enough that they are confident in the economy and their systems.

TBH, in regards to picking circles, it’s actually not a bad design. Heaven forbid you do research before you make your characters. Also, if you could change it, people would be able to start as an early game build to power though and then switch to late game build, which would make the whole experience of progression pointless. Best example is wiz 3. It’s one of the most irritating classes to reach, but its late game potential is insane.

I really hope, that the devs of ToS dont listen to much to such Fast-food-mmo-players like the OP seems to be. I really enjoying the hard progress and the devs already stated, that they work on a better trading-system

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Don’t see anything wrong about it. I can get in full exp run groups fine.

I knew myself it was by the people who worked on ragnarok online, and thats the main reason I played myself, I am also tired of theme park mmo’s their endgame sucks, cuz once you finish the newest raid there is literally never anything else to do in a theme-park/wow style mmorpg.

I do think they need to put the game back to its base spawn rate, which is most small mobs have 15-30s repop timers after they are killed last, and stuff like vubbe fighters repop 60s after the last time it got killed, not this 5 minute+crap we have now. If you look for “tree of savior new spawn rates suck” you’ll see what the games orignal spawn rate is (the video is set to play at 2x speed) then it shows the old spawn rate where it was 2 mins for a repop, they recently halfed this, so the video at 2x speed, shows the spawn rate we have in game right now. Which is still horrendiously slow for how low drop rates are on some items. Vubbe fighter blood a low level item on Orsha server is up to 750k because of the 5 min repop+its low as hell drop chance. That blood is worth more than some of the really good level 170 weapons and such.

Usualyl when people boss rush they are above the level of the dungeon and therefor gain no exp or anything of value from it other than a chance of the nice item at the end. Would you wanna sit thru a 30 min dungeon if you were getting 0 exp the entire time? on the lv 90 dungeon I think the exp drops a ton at 105, and by 110 or so iirc you get 0 exp from everything in there, save for maybe the boss. Besides who really runs the 90 dungeon for exp? its not that good anyway.

Well, I can’t even get it in 20. LOL.
45 talts, 4 recipes and 3 cards later…

Lol, current day FFXIV a good game. HAHAHAHA :smiley:

Yep. What I meant is that people can go into full runs or boss runs just fine for the lvl90 dungeon, and there are other players willing to party for it. Don’t really understand the problem of complaining about what other players prefer to do.

Not being able to re-spec a circle complaint is invalid. It’s your fault for treating ToS like some dumbed down hand holding game for little kids. If you want to have a strong character then do a little bit of research first.

Drop rates for good items are fine, they just need to make dungeon boxes feel a bit more rewarding by adding more variety to their contents, including “trash” and mediocre contents with high drop rates. Seeing Talt 90% of the time in all dungeons just gets old. Drop rates for monster gems also need some adjustments, but that’s about it. So… another sort of invalid complaint.

As for bots and restrictions - we all hate it (apart from a small number of mentally challenged ppl), but IMC just announced that they’re planning to change restrictions system into something more bearable for regular players.

Anyway, bye :hand_splayed:

Yes and no on the drop rate, if the spawn was what it is supposed to be the current drop rates would be fine, but considering most mobs take 4-5 times as long to repop as it says in the game files (they do a zone by zone thing that overrides the monster data files). Example: Vubbe fighters, the game files says 3 will be alive at one time max with a 60s repop of one once one dies. SO bascallf if you were to kill all 3 at once, they’d repop in exactly 60s. Currently this is set to 5 minutes in that place, and its also buggy where if there is any other mob around where it was going to spawn, it’ll skip it till the next 5 minute interval when the server goes “Hmm is it ok to spawn this right now?” Look on youtube for “tree of savior new spawn rates suck” first part shows the proper spawn rates (with video sped up 2x), second part shows the rate before they sped it up to what we have now, however since the video is 2x speed, when it shows the current rates, thats how it is in game atm, you’ll notice very quickly there is a huge diffrence, not only in how long between spawns but how they spawn.

Right now our server bascally checks every 1-5 mins to see whats spawned then respawns everything at once if everything at that spot is dead, if even 1 enemy is alive it usually skips that spawn point till the next 1-5 min interval. This is why you can see maps with very few people yet they are pretty much empty due to a monster not being killed around a spawn point, so the server skips that spawn for that check.

All I can say is I feel sorry for IMC when the flood gate opens on the 29th, the game is going to be pretty much unplayable for the most part.

I also like how IMC seems to keep patching minor issues, insted of fixing the bigger ones that people are actually complaining about: eg: trading, team storage, spawn rate, and to a lesser extent the annoying BRs who spam server chat 24/7 with gibberish.

Spawns on some maps got some issue for sure. In closed beta it seemed better. But that’s just it - an issue with spawns, which hopefully will be fixed because it’s clearly working strange after some changes they made. I don’t think drop rates should be adjusted to match flawed spawns, more like spawns should be adjusted as they’re the source of a problem.

And OP was complaining about drop rates in dungeons, so that’s what I’ve been referring to. Just threw monster gems into that reply as well, because that’s the first thing I remembered that indeed does have a really bad drop rates (much lower than cards in RO).