If duplicated bats dont do damage , assuming the same as other object such as fireball
Then whats the point of duplicating ? fireball ? no1 is gonna walk through the duplicated fireball lol
If duplicated bats dont do damage , assuming the same as other object such as fireball
Then whats the point of duplicating ? fireball ? no1 is gonna walk through the duplicated fireball lol
I have no idea lol weāll have to wait and see how it will be balanced, currently the duplicate really does seems pointless, most of the skill it duplicate stay in Lv1, like the frost pillar, itās duplicate right next to the original and break faster as well =_=.
The thing about bats doing damage is, in my opinion, because their āAIā needs to be activated for them to go kaboom. Usually this is when the sorcerer takes or deal damage, the clones might not have it for imc reasons.
Pyro skills, may be:
āthis (enemy) sucker is near me! burrrrrrrrrrrrrrrrrrrrrrnā
At least they function as meat shield and can annoy the hell out of archer, especially QS
but it seems like the duplicate fireball is useless as well, LV1, IIRC it hit 1 time lol
IMC really needs to work on summonable objectsā¦ like really. They probably took the code from capture and changed it to work on statue-like stuff and not remove the original
I remember I read in somewhere that the owl statue that duplicate only deal 1 dmg (==|||)
That might be the case as well, seeing how the duplicate summon a new set of bat, it does work similar to how capture do.
They have weekly maintain as well, so lets wait and see whether they will fix it on the upcoming patch, currently all of the new classes doesnāt provide anything that is good for sorc.
Hitting the bat will not make the bat attack.
Hitting the sorcerer will activate them.
But the author mention that they cannot explode / do damage, and the total hit is still 15.
we need to test thisā¦
Right now Sage is in a bad place for me lol
Missile Hole already has a hit count which will be removed quicker considering lots of r8 skills has multi hit potential and fast ticking
And duplicate seems to be pointless :S
My r8 is gonna be either warlock/runecaster now >_>
Warlock single target but pve wise invocation helps alot for ET/UPhill
Rc more like a pvp thing lol , 3 sec with QC to blow every1 xD
Cant decide >_>
Initially wanted Sorc2 for boss skill but boss skill damage is underwhelming ( and no attribute to increase damage ) + now were stuck for animation to finish its skill (after patch in ktos) and we wil take damage , not to mention boss summon die pretty quick when ppl throw fc/poison on it
Letās wait and see whether there will be new video out after their maintain, since now it seems buggy.
Maybe enchanter? Iām still waiting to see whether empowering can sync with our summoning lv or not, cause having a higher lv summon does seems like it will have higher dmg (just a bit I think).
A korean GM is checking whether the Riding skill cancellation was intended or a bug.
I was super lucky and a Tomb Lord card dropped from one of the Saalus mission bosses.
Attack speed seems pretty slow, but every hit will knockdown. Also, one important thing: It will hit between 1-3 times, usually 2-3 hits vs one target.
The skills seem pretty bad, sadly (nothing comes close to TSās rapid fire attack), but the knockdown on every hit makes it seem like a very good summon for pvp.
Does any sorc know if SP regen cards proc when your summon kills a mob? I tried equipping a throneweaver one on my sorc, but as itās only 1*, itās pretty hard to tell if it procād or not
Anyone please answer meā¦
Its a simple question actually :
Can TS multi shot hit enemy in Raise state??
Does the 50% increase magic attack attribute from quick cast work on TS basic attack and skill??
Thank u very much for the answer
1- yes again
2- no
Omgā¦ Then quick cast damage increase only work on bat i guess
familiar is a magic attack skill, so works fine with QC , templeshooter is just a summon from summoning, so dont have any dmg bonus with QC
Hi expert sorcerer players!
i am a noob and have a question of Sorcerer build.
in terms of late game viability and synergy with rank8, which would be better from the following?
basically 1 looks better for me but i heard 1 fall off at the late game.
i know 2 costs me pretty much and heard lv5 temple shooter is a garbage that just kills my mana at the late game but it scales well late game with army(?)
i cant really choose where to goā¦
Do you like sorc more or necro?
Cause if you want to focus on sorc, sorc2 is pretty much necessary.
We still does not know what Warlock3 have for us, who knows it might be good because of some unique attribute added to it like necro3, or it might be bad cause the rank9 class outshine it. And currently in kr, the rank8 classes are still being balance, all you see in the video might change after 2 week cause a new patch arrive.