What do I mean by fall off is that you will have really big problems with packs of mobs. You will barely be able to kill one of them with Zaibas.
That’s why I don’t like the idea of solo Cleric much : it doesn’t have enough AoE for late game.
What do I mean by fall off is that you will have really big problems with packs of mobs. You will barely be able to kill one of them with Zaibas.
That’s why I don’t like the idea of solo Cleric much : it doesn’t have enough AoE for late game.
Is krivis and chaplain interchangeable? My team mates (wizards) will be able to have my buffs+their buffs with deploy capella(stone skin, aspersion, monstrance, blessing, quick cast, sure cast, reflect shield, bloodletting)?
Hmm… if you mean if you can go Krivis then Chaplain, use your Krivis buffs, and then Deploy Capella for more buffs then I think so?
You’ll have to use Daino from Krivis to make sure they get all of your buffs and to be able to keep their own buffs.
It hasn’t been officially announced yet if Capella will give the buffs based on its independent skill level or if it depends on the skill level of the Priest buffs it gives.
If it depends on the Priest skill levels then I guess it will only give you the level one versions of the buff.
It depends on priest skills, it’s confirmed.
Also Chaplain is Priest C4, you can’t get it w/o priest C3.
I know Chaplain is C4 Priest and C3 Priest is required.
Just wasn’t quite sure if Capella uses the skill levels of the Priest’s individual buffs or its own skill level.
It would be cool if it let us carry it around so it can be a more mobile skill and have umm… slow movement speed and inability to attack as its drawback for carrying it.
A few things I’ve discovered from playing almost full INT Cleric caster centered around Zaibas/Carnivory build in the latest iCBT:
I feel Krivis was a fun and balanced class to play (Melee/Caster/Healer in one package). Soloing was pretty easy, especially on bosses. I didn’t find myself using pots or spending much time sitting to regen. It had enough beneficial buffs for party play. It was good enough as a main healer for early dungeons and good as a support healer in the higher level dungeons. For endgame boss hunts, I felt more Safety Zone and higher OoB damage would’ve been even better. With the latest patch, I think more stats in Daino over Zalciai would be more useful.
Will adding more points into Divine Might be more beneficial in the new patch?
**Should’ve used Edit on previous post.
Divine might lvl 5 now is a party buff that will buff next 5 skills by 1 for every member in a party. If used correcly it effectively gives your party 25 skill points in really improtant skills.
Probably so, the skill increases all (?) of your skills’ levels by five when maxed as a C2 Cleric and favorable skills will benefit from that.
It also says “and your party members” but I don’t see any AoE effect when it is used, just a square unless the video on ToSBase is old or that square affects everyone when one person steps on it.
That video is old. Divine Might is now a party buff.
Then it’s most likely worth taking if it is AoE now (finally!)
It only gives 1 level not 5.
Yeah, but before it was 5 levels to 1 skill(I think), and now it’s 1 level to 5 skills to every party member (So effectively 25 skill points per use).
Before it was stipid OP in some cases, now it’s just very strong, if used correctly.