Tree of Savior Forum

Some questions about building plague doctor

My suggestion:

Cleric 2 > Bokor 2 > Diev 1 > Pard 1 or Orac 1 > PD 2

Cleric 2

This solo build has Cleric 2 with heal 10, cure 10 (nice damage until high levels when INT) Safety Zone 5 (30 blocks with max attribute), Divine Might 3 and Fade 1 (emergency exit!) and Deprotected Zone 1 (+1 debuff).

Bokor 2

Basic Hex (+1 debuff) + Effigy build. Put 5 points in Samediveve for mobility. Now you can choose Mackangdal 5 (+1 second per lvl) or 2, putting one point in each zombie skill to protect you using this monsters!

Dievdirbys 1

Support and more debuffs to help PD. Zemyna reduces 12SP to you spam more Effigy, and increase recover SP time for enemies (+1 debuff). Laima decrease cooldown of your skills and increases of your enemy (+1 debut) Both Statues in lvl 5 have uptime > cooldown, what keeps them running all time.

Pardorner 1 (or)

Increase Magic Resistance is only good with some points in SPR (not few). The must of this class is Discerning Evil, in lvl 5 gives +10 seconds of debuffs. It means Plague Doctor 2 with DE has 100% uptime Incineration without any debuff help.

Oracle 1

Arcane Energy 5 is 30 min of +15% SP, sounds great! Counter Spell 5 gives you 30 seconds of magic invulnerability and finish all magic circles near your. Put 4 points in Prophecy to alternate with PD Bloodletting and 1 point in Forecast just for Increased Nullification (giving you 5% chance of cancel any enemy attack) and keep it running 100% of time (duration 30s and cooldown 30s!).

Plague Doctor 2

No need to explain here. Max Incineration and put the rest as you wish, following your game style (More bloodletting and Healing factor to keep you alive forever or heavy invest in spamming debuffs skills to maximize damage and CC).

A important tip of this build is use the Incineration + Pandemic combo to spread Hexing. Just keep Bokor 2 (effigy 15 has a very high SP cost) and nail all enemies in your screen, while you burn with incineration.

I think it is a very solid build, with a good number of debuffs to extend PD Incineration, good survival capacity with Heal 10 and 3 skill for avoid status ailments (Cure, Bloodletting and, in a choose of Oracle, Prophecy), and good DPS with Incineration, Cure and Effigy.

Spirit does not affect Effigy’s damage at all.

The whole benefit to divine might is to increase things like heal (extra heal tile) and running shot (a solid huge % chunk of damage increase) and the like by putting their level over the maximum just like a monster gem would.

Saving a point in things like simony would be the only things i could justify doing it for. It just feels like a huge waste and depending on your build, it wont be up 24/7 either so missing those points is a huge burden.

As for zombies and the like, thats purely situational and honestly, you can do so much more for that +2 seconds on incineration. In a perfectly controlled environment sure, you can probably have an endless supply of zombies to spam Damballah on cooldown for but frankly, thats not how it works. Also, your calculation is completely haywire. Hexing’s only effect on that formula would be the magic resist it removes from the target. I dont know where you’re getting that 1.3x from. Also, its (((200% x matt) + 1025) x (100% + attrubute%) x weakness/resistance) x number of zombies exploded in target area for the damage formula.

You’re contradicting yourself in the last paragraph by saying you dont feel pardoner is worth it with its 10 second addition to the time yet at the same time you feel investing 15 points into a single debuff circle is worth it for only 2 seconds of incineration up time. Not to mention that pardoner has an aoe lv2 debuff cleanse, can craft yourself and party dispellers at cost and comes with a magic defense buff, which let me tell you, is irreplacable. Meanwhile, priest one offers a ressurection and 3 buffs that no one wants on their buff bar at the circle 1 limit.

Zombies are a preference for people and personally i dont like them due to their str scaling. If their attack and damage scaled off of int, i would be all for it but 3x 0 is still 0 friend.

@Kemonomimi

Sorry, do you even play a Bokor > PD at all?

Hexing has an attribute that gives +30% dark damage on Hexed mobs. That’s a 1,3 modifiers on top of it all since Damballah is Dark Magic. (I already tested and, at level 200, ~20% attribute my Damballah dealt ~6,5k per hit, got 166 CON though, can 1-shot pack of 40~60k mobs currently, which are the strongest I find during quests)

I do use it to increase my healing tiles, the archer can use running shot on his own, all I do is use Divine Might every 25 seconds and try to fit in a few skills with long duration so I can save a few point through my build.

Currently I have level 8 zombify, it lasts for long enough for me to drag a few pack of mobs and kill them there. I understand at level 220+ it won’t be that effective in general grinding because it’s all about fast movement. Zombies still help on aggro though.

The thing is, for places like crowded dungeons, ET, Uphill Defense, and any possibly future static crowded place, Zombify + Mandallah IS a great source of damage on low cooldown.

Zombify is a large area debuff with a very long duration at high levels, very few debuffs are as easy as it in terms of applying them.

I understand, Pardoner is a very good choice, everything I’ve told until now were the reasons I’m not fond of it, you like it? Go for it! It’s meta in Korea anyway.

I just think PD’s skills are strong enough on their own to need +10 seconds (considering you already need to spend points on them for damage), I’m pretty sure no pack of mob needs those +10 seconds, maybe for bossing with Serpentine it is interesting though, and huge freeze at PvP maybe.

Hmm, forgot about that attribute. Either way, to ask if i play it at all and then to simply state you havent been passed 220 on one is also contradictory.

Anyway, do what you want but when it comes to suggesting things to people, i wouldnt suggest something that deviates as greatly as your playstyle, from the “meta” as you called it. Currently in korea the meta has changed to bokor3druid3 due to the great synergy of the werewolf form giving 5k attack and magic attack thus making thriller conga lines a thing while still keeping your int focus (actually, not even needing int, dex would be the better stat for that kind of build). Thats basically the only zombie build currently in korea. Some of the effigy bokors do grab 1 or 2 points into zombify but thats only for debuffs. They almost never grab Damballah due to its inefficiency.

@Kemonomimi

I understand on general PvE after level 220 Damballah won’t be of much use. I have a level 271 Warlock so I guess I understand how this works to be honest.

It’s still pretty good for ET to be honest as spamming Effigy is not needed with Vapours and Incineration. There, where Zombify actualy spawn a good amount of Zombies, Damballah can make great difference.

The thing is, at 2k matk, max attributes on Damballah, which is not much as I’m almost finishing my 2nd Chappa card. You can deal ~260k damage to any mob hit by the 15 zombie explosions. 10 seconds so it’s pretty much a better filler than spamming effigy on ET both SP and DPS wise.

Obviously, I still have Hexing 5 and Effigy 15, got 62 attributes on Effigy already and Karacha/good matk/attack property stuff, I know it is strong on any game content and I will use it a lot on general PvE, where Damballah becomes bad because you can’t make enough Zombies while doing moving grind.

With lots of zombies I can aggro all mobs on a dungeon solo run for example.

Damballah’s use on ET-like environment is currently underrated due to either lag spikes or people barely trying it at all. 620% matk + 2600 x 15 AoE explosions (possibly every 10 seconds) is no joke.

The problem in those situations is that you dont have 15 zombies alive every 10 seconds. Thats what i mean about the efficiency being low. If damballah didnt kill the zombies when it exploded them then it would be one of the best aoe dps skills in the game. With the attribute it bumps the cooldown up to 17 seconds for a 10% chance to revive the zombies on blowing them up so thats not even worth the money spent into the attribute either. Honestly, if you have perfect conditions, i can see damballah being pretty potent but for a one time nuke off 260k and then waiting until you have 15 zombies to do the same again, its just inefficient. Completely inefficient.

As for your weapons, best in slot until superior corona +4 is krausas. I dont have the math to back that up anymore as i did it literally 2 months ago but it is impossible to beat krausas until a certain matt on a rod. If you dont have a superior corona +4, go back to the krausas and your effigy will be doing more dps than anything else you can do.

@Kemonomimi

Look, have you really tried Damballah? If you use it on top of a Zombify, with the attribute to have a chance of auto generating zombies you can still have 5~8 zombies after Damballah, so only 7 more mobs need to die within Damballah’s CD, obviously on normal PvE you can’t have enough zombies, mybe once a minute with Zombify you can make a good Damballah.

Even with a single zombie, just for some glitch or thing I don’t understand, I can make 1~2 more zombies (explosions) on a Damballah.

I’m using +7 krausas with gems and already got a +8 SCR with 2 level 5 matk gems (+404 matk) on my Warlock.

Relax, I do spam Hexing + Effigy all the time, doing ~6k on the second tick with Krausas at level 200, I just do it on top of my Zombify to have a 1-shot combo against “elite” packs (though 60k HP mobs are not really elites)

I think of Damballa like charging your super rofl. Saving it for the elite mobs :D.

I’m lost and im just newbie. started this week or so.
It seems I have zero idea what you guys just discussed.
I hate this game. It seems too much.

We were just discussing the finer points to the bokor circle’s skills. Its a solid magical damage tree which is really good at pumping out aoe damage

what’s the synergy with the kr meta of bokor3 and druid3? I haven’t heard of that meta

INT BASED:

  1. Cleric 1>Cleric 2>Bokor3>Cleric 3>PD2
    [http://www.tosbase.com/tools/skill-simulator/build/p3o577ujxb/]
    (http://www.tosbase.com/tools/skill-simulator/build/p3o577ujxb/)

  2. Cleric 1>Cleric 2>Bokor3>Priest 1>PD2
    [http://www.tosbase.com/tools/skill-simulator/build/kuxnwp4if0/]
    (http://www.tosbase.com/tools/skill-simulator/build/kuxnwp4if0/)

  3. Cleric 1>Krivis 1> Bokor3> Krivis 2>PD2
    [http://www.tosbase.com/tools/skill-simulator/build/699l5srylh/]
    (http://www.tosbase.com/tools/skill-simulator/build/699l5srylh/)


SPR BASED:

  1. Cleric 1>Priest 3>Cleric 2>Krivis 1>PD 2
    [http://www.tosbase.com/tools/skill-simulator/build/y98f5c6t6h/]
    (http://www.tosbase.com/tools/skill-simulator/build/y98f5c6t6h/)

  2. Cleric1> Cleric2>Bokor 3>Priest1>PD2
    [http://www.tosbase.com/tools/skill-simulator/build/irapxftbv2/]
    (http://www.tosbase.com/tools/skill-simulator/build/irapxftbv2/)

  3. Cleric 1> Priest 3> Krivis 2>PD2
    [http://www.tosbase.com/tools/skill-simulator/build/wmgtk2q5cz/]
    (http://www.tosbase.com/tools/skill-simulator/build/wmgtk2q5cz/)


So this is roughly some of builds that i feel (and think) are nice and interesting.

I left some of the skill points in there because i have zero idea what to learn and what not to learn.

Please advise.
Thanks.

1&2 int are fine, though cleric3 won’t add that much to such a build.

3 int can’t heal properly in favor of a tiny dmg increase from krivis. Not worth it.

If you want a bokor/pd build then stick with cleric2/bokor2 and pd2. r5-6 can be replaced with anything else you deem fit.


Spr 1 works to a degree but misses out quite a bit by not getting chaplain for extended stone skin. Can be done but daino/zalciai can be gotten from scrolls anyway. Wouldn’t recommend it to much.

Bokor scales only 0.3 with spr after hexing, compared to the regular 1 dmg with int + 10-70% int class rank bonus it’s just not remotely decent dmg. Don’t go bokor + spr.

Spr 3 sacrifices healing for a 5 higher buff slot? not remotely worthwhile.

Spr builds in general have issues at rank8. Especially without chaplain’s damage but even with. PD2 with spr misses out on a lot of dmg as well.

Druid3’s werewolf gives 5000 matt and patt. You can use skills during that time too, like hexing/effigy and zombie conga lines. It boosts damage pretty nicely.

Hey guys, sorry for use your post, but i have some questions about building a pd/pd2. I want a full offensive build for pvp/et. Some guy said you is not more needed pardoner for the classic bokor3/pardoner/pd, and some others also said you could replace bokor 3, so do you think is viable a build like cleric 2/krivis 2/bokor 2/pd2? could be viable this build as dps? or it’s better get stick to the classic bokor3/pard/pd2? Thanks for u answers.

For single target pardoner offers too much to PD that you just need to take it. That extra 10 seconds of incinerate for free + (what ever other debuffs you have on it) x2 is just too juicy to pass up. With 5 debuffs and discerning you can have a permanent uptime on incinerate

I see, but someone said with pd2 you dont need anymore pardoner to have 100% uptime the debuffs, he can do it by himself.

And? Doesnt mean having 10 more seconds on it doesnt give you a lot more leeway to do even more damage with other abilities.

yeah I was thinking something like this too, not sure if it would work, still new to the cleric classes cleric2krivis2boko2pd2