Well I dunno if your developing is synchronised with kTOS, but there are some gameplay recomendation from me. I played a lot of MMORPGs, I’ve tested some that are dead already.
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It would be nice if you make EXP rates a bit higher. I’ve asked some people from our imageboard about their leveling and it seems like people need to play both Orsha and Klaipeda quests to level up and be at the same level with location. And It would be okay if we play RO, but today’s 2016 and players get more casual, so I think a lot of players will drop the game even before third circle.
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Templar. the idea of getting the guild in the late game is nice, but getting an useless character of 7 rank just to get the guild really feels like a waste of time. I mean nobody from our conference wants to grind 7 ranks just to create guild and then grind 7 more ranks to play actual game. It would be nice if Templar would be more like “parallel” class that doesn’t take important place of fencer, for example. I mean you need to create some another requirements like grinding rare reagents with your future guild to create one, but u aren’t wasting whole character. Or at least make this class pickable for every character, for example I wouldn’t mind taking templar after Chaplain.
Or another variant is to make circle with some damaging skills scaling from size and power of guild, which makes Templar the real leader -
Is there some kind of reporting and bug reporting system in the game? I would be more comfortable to report goldsellers, bots and bugs ingame.
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Personally I’d like to have more cosmetics at least for TP, since we haven’t any real armor on girls.
Well english isn’t my first language so I’m very sorry for my mistakes.