Disclaimer: Some spontaneous napkincrafting, idea throwing here, may all be wrong because it’s pretty spontaneous. 
I keep thinking of making a Paladin but everytime I looked at STR or DEX builds, they seemed to me a bit sefish. Sure you can do damage but so can a Wizard and Archer…and Swordie. What do you bring to the table as a STR or DEX Paladin? 10 Heal tiles and Divine Might?
But what about SPR or INT+SPR based: Cleric->Priest->Krivis->Paladin->Paladin->Paladin->Kabbalist/Oracle?
Krivis for Zalciai and Diano to some extent. Priest for Monstrance and Blessing when it gets SPR scaling.
This allows you to give your party some Dex from Monstrance, which in turn negates the need for you to get any Dex for PVE accuracy and pure Crit from Zalciai. Solo play you could potentially have a really good crit chance.
However, taking Priest instead of Cleric brings in a problem. Without Cleric 2, we can only create 10 Heal squares every 22 seconds. But is it enough, even taking Restoration skill into the account?
I’ve initially thought to have 5:5:1 INT:SPR:CON ratio. This gives you 125:124:50 points invested, or 252:161:67 raw stats without any gear. But is it worth investing into INT at all? With this kind of build what would benefit from INT? Heal, Cure, Zaibas and Merkabah if I take Kabbalist.
At 254 INT, you’d get what ~500 more healing per each tile, assuming that someone who has 20k hp walks over it, it’ll end up being 1000 from 5%, another 500 from Restoration + 500 from INT. 25% increase, not too bad. But once again is it worth the loss of exra SPR?
With Cure, you go from 342 damage over 18 hits with no INT to 9540 damage over 18 hits with 252 INT. Zaibas? Goes from 830 (assuming Zaibas 3) with no INT to 6030 but it’s true AoE unlike Cure, if I understand correctly. Plus, it has Overheat 2. INT here, keeps those 2 abilities at least on the hotbar.
Merkabah would add just 252 damage per Wheel, since it doesn’t get any extra Int scaling. That’s still 20% damage increase per Wheel. Once again not bad.
You can also consider using Animus because Animus + Restoration + Aukuras will give you extra Magic Amplification. 174.8 potential extra damage, on average 87.
EDIT : IGNORE THE BELOW CALCULATIONS, I CAN’T READ SKILL DESCRIPTIONS! Mons doesn’t add Dex, only buffs it by 1.3 and Zalciai doesn’t increase your Crit Rating, just the crit attack
What about SPR then? We got: Monstrance, Zalciai, Deprotected Zone, Aspercion, Blessing (in the future), Turn Undead and Barrier. You also get other benefits but that doesn’t matter for now.
With 161 STR, Monstrance will give us 66 DEX, on top of our 3 DEX, so 69 DEX. That’s 83 Crit, 363 evasion and 363 Accuracy. Zalciai then gives us further 180 Crit, making it 263 crit. Zalciai also reduces mobs crit resistance by 134. From what I’ve read crit resist can’t go below 0. As far as I’ve gathered normal 280 mobs have crit resist of 60-80 and bosses 120. This means that effective crit resist for 280 mobs and bosses is 0.
Taking the crit formula of (Player’s crit rate - enemy’s crit resist) * 42 / player level we get (263 - 0) * 42 / 280 = 39.45% crit rate. Well, that’s not bad.
If we had 326 SPR we would get 132 DEX, so 166 crit and Zalciai would give 344 crit and save effective crit reduction. This gives us a crit of (344+166-0) * 42 / 280 = 76.5%. Damn. That’s a lot of crit. I would probably give myself more CON in this case, so the number would be a bit lower.
On paper high SPR would be better and I haven’t gone into other SPR abilities yet. Essentially, you would be a DEX Paladin with better buff and debuffs but with lower evasion and need to manage cooldowns instead of just mashing skills (how viable is that? defo not 100% up time). Your buffs and debuffs do benefit the whole party though instead of just yourself. 10 heal tile is a bit meh though and any INT scaling abilities are basically useless outside of Heal since it has a flat percentage heal.
Am I missing anything here? Is trying to fit both Monstrance and Zaiciai an overkill? Any thoughts?
