Tree of Savior Forum

Some maps with less, but stronger and rewarding, monsters!

I like the fact that grinding is important in this game, but I also feel that this limits the player options because it makes AoE skills really valuable, while some other skills become just useless.

Example: Hunter Skill “Coursing” - decreases target defense and raises critical chance against target.

Right now, What’s the point of using single target skills (specially debuffs) in a monster if there are so many of them all the time? That’s one of the reasonable archer class isn’t getting any love: lack of AoE.

If the game had maps with strong monster that were worth good experience, skills like that would become useful. Debuffs would get more popular and parties gathered to kill one monster at a time would make single target skills like Sleep useful. If it gets dangerous and more than 2 of these strong monsters group up, putting 1 to sleep would give space for the party to deal with them in optimal way.

I’d like to remind people that bosses are immune to some single target debuffs and render the respective skills even more useless.