Tree of Savior Forum

Some Issues + Feedback

  • There are people who say its easier to start a new character then grind the dead leveling zones. (Due to wrongful or inefficient ways of using skill cards). I think this should be looked into. Because that is really sad that people feel that way…
    Currently know deadzones are…

    • Lv160 - 177
    • Lv190 - 217
      It would be nice if monsters had an increase drop rate for those EXP cards and make blue mobs a little more common.
  • Game doesnt properly end its process sometimes

  • World Map causes a lot of lag.

  • Zone Map also lags.

  • There is some really nasty pause lags that has caused deaths via zone map lag.

  • Movement validation error, and I dont know why it causes rubberbanding…

FEEDBACK ----

  1. It could be nicce if there was different UI styles. I saw screenshots of earlier TOS UI. That would be nice as an option. Or option to move the HUD.
  2. Zone Name up in the corner with the Map.
  3. Using the Warp Statues, should show all the maps, and the maps with warp statues should show differently.
  4. Quick Quest Tips on the side of the HUD. It could be moved up nearly touching the map, that way more quests can be previewed.

The only dead zone is 160-186 if you spent all your exp cards to hit 160.
There is no deadzone from 190-217 since lv 190 dungeon is decent exp and you can get 1.5-2.5mil exp/hr from casual grinding say… vedas plateau. Also exp reset at 186 opens you up to a lot of quests.

yesish. But if you have no exp cards its a struggle. And its unfortunate that people say that restarting is faster.

having other oppurtunities to get out of those ruts are important

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