Assuming these are class wide attributes, it appears as though any class can wear any armour, and the type of armour seems to be tailored to boost specific builds. For example, a Monk stacking flee would probably go leather armour and a tanking Monk would go plate. I suppose if SP/mana become something you need as apposed to the betas we’ve seen so far. A support class might want to go cloth for more SP/mana.
I would assume that plate armour has a hefty weight when equipt, and since CON (VIT) is the stat responsibe for how much you can carry, it seems as though wearing plate as a flee based character might not be very easy, due to having no/low CON.
That’s what it seems like to me so far anyway
Any beta tester can confirm?