I’m here to propose some ideas about new vaivoras:
Vaivora sword - Reckless taunt:
AoE attack ratio +3
Increase strike-type damage +980
Swash buckling skill level +3
Swash buckling becomes an aura that doesnt stop taunt enemies around the caster (applying “swash buckling debuff”) while the caster gets a “Reckless” stack for each time he/she gots hit.
Reckless: increase damage dealt by 2% per stack.
Duration: 20 seconds
Max. stacks: 25
level 4: Increases the Physical Defense conversion from shield for Langort by 35%.
(“Swash buckling: swear word” art would have to be changed or remove (maybe not))
Vaivora Staff - Evil pool:
Critical rate +744
All skill level of Warlock +1
Mastema becomes a magic circle that last for 10 seconds dealing 1/5 mastema skill factor each 2 seconds and creates 10 evil spirits around it every 4 seconds (3 waves in total (1 in the same moment that you use “Mastema” and 1 every 4 seconds after that)).
level 4: Increase “Pole of Agony” duration to 10 seconds and reduce the damage cycle to 0.4 seconds.
Vaivora Bow - Spatial perception:
Physical critical attack +1520
Critical rate +780
Bounce Arrow skill level +2
High Anchoring skill level +2
“Bounce Shot” skill factor is reduced to 2/3 but splitted arrows will bounce 2 times (Arrows can bounce back to previous target). If the arrow doesnt split, it deals 6 hits to the same target.
level 4: “High Anchoring” skill factor reduced to 1/2, overheat reduced to 1, +10 AoE attack ratio. Now it deals from 2 to 8 hits based on enemies size-type (the appearance of the shoot changes and it becomes bigger too).
Vaivora Mace - Nature’s Knowledge:
Critical rate +400
Carnivory skill level +2
Seed Bomb skill level +2
The carnivorous plants from “Carnivory” skill become flowers that shoot seeds every 3 seconds that explode, dealing 1/2 “Seed Bomb” skill factor to the target enemy and nearby enemies.
level 4: “Chrostasmata” can deal damage to air-type enemies. “Chrostasmata” skill range +30%. Rash debuff skill factor +50%. (the appereance of “Chrostasmata” changes).
Vaivora Pistol - Wildness:
Critical rate +490
Physical critical attack +1280
All skill level of Corsair +1
Jolly Roger skill level +2
During fever Corsair skills and Corsair Arts deal double hits. Every time the caster deals damage with a different weapon (main weapon, subweapon and secondary subweapon count as different weapons) than last time, he/she will get “Wildness” stacks.
Wildness: increase damage dealt by 1% per stack.
Max. stacks: 30.
Duration: 20 seconds.
level 4: “Double weapon assault” skill cooldown reduce to 25s. The caster can use the subweapon (Vaivora Pistol - Wildness) while moving during “Double weapon assault”. Using different weapons than last time during “Double weapon assault” will give “Assault” stacks.
Max. stacks: 10.
Duration: 30 seconds.
At 10 stacks, cast “Piracy” when “Double weapon assault” is cast:
Piracy: hit an enemy with a shoot that slow it and cast “Jolly Roger: support shot” on it (it pursuit it).
Shoot skill factor: 2500% x 3. +20% Min.critical rate.
Slow debuff duration: 5 seconds (not reduced on TBL and GTW).
I hope you like the idea!!