I hope anyone who plays sorc agrees that it needs improvement.
- Summon defence increases with spr that no one ever takes. Make sp consumption flat based and grow with summon skill.
- Every summon should have templeshooter aa damage.
- Make summon have priority attack set on a target player attacks.
- I noticed that summon skills don’t imrpove as much as aa does and fall off, I think it doesn’t take cards stars into account (bug?), perhaps at least an attribute is needed?
- Hold and attack should have quicker cast animation and not use sp.
- Use hold once and only way to make summon follow you again is to resummon or morph or using hold repeatedly draining sp quicker.
- Riding seems not to take your character movement speed into account and uses summon base speed. Having token buff and moving on foot => riding on summon.
- Riding sp consumption is ridiculous for what it offers.
- Summon skills should have same targeting mechanic as frost/fire pillar, flame ground, frost cloud, etc.
- Morph description is vague. I use it only to restore summon hp, reset skills and make it follow.
- Morphing summon makes it weaker because some bonuses (either stars or damage from summoning skill) seem not to apply.