Tree of Savior Forum

Some feedback on sorcerors summon and how to improve it

I hope anyone who plays sorc agrees that it needs improvement.

  1. Summon defence increases with spr that no one ever takes. Make sp consumption flat based and grow with summon skill.
  2. Every summon should have templeshooter aa damage.
  3. Make summon have priority attack set on a target player attacks.
  4. I noticed that summon skills don’t imrpove as much as aa does and fall off, I think it doesn’t take cards stars into account (bug?), perhaps at least an attribute is needed?
  5. Hold and attack should have quicker cast animation and not use sp.
  6. Use hold once and only way to make summon follow you again is to resummon or morph or using hold repeatedly draining sp quicker.
  7. Riding seems not to take your character movement speed into account and uses summon base speed. Having token buff and moving on foot => riding on summon.
  8. Riding sp consumption is ridiculous for what it offers.
  9. Summon skills should have same targeting mechanic as frost/fire pillar, flame ground, frost cloud, etc.
  10. Morph description is vague. I use it only to restore summon hp, reset skills and make it follow.
  11. Morphing summon makes it weaker because some bonuses (either stars or damage from summoning skill) seem not to apply.

Yes, It’s good that more are talking up about it. I posted this yesterday:

You pointed out various things, so that’s good.