Dungeons:
- Lacking a healer in dungeons ruined some of the game experience for me, I enjoy it when games are fast paced without having to take breaks (bonfire) after a single mob-wave. In a team full of damage dealers nobody wants to tank mobs because they hit for a lot unless you’ve built your character dex heavy and got lucky.
Suggestion:
Before entering a dungeon, there should be some kind of pop-up that displays all classes that are going to be in your party with the option to decline it if you don’t like the line-up.
Something like this:
(yes that’s from WoW and I do suck at photoshop)
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If you die while a dungeon boss is at low health, you sometimes don’t have enough time to retrieve your loot because the map is too big (especially the 175 dungeon) so that it despawns before you reach it. You generally get no loot in dungeons, so atleast that bit of loot should be secured by adding it directly to the player’s inventory.
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As a melee, I’m often unable to see what direction my character is facing before I want to use a skill, that’s mostly cause other characters effects block the vision on my character, causing that I miss my skill and it ends up on a high cooldown. I could obviously take more time before using a skill, but due to my nature as a DPS, I want to be able to use my skills asap.
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Knockbacks. After typing “Knockbacks.” I just wanted to leave it at that because so many emotions come up. Anger. So annoying when you are channeling Hoplite’s Stabbing and someone decides it’s a good idea to knock the targets away. Please disable it in Dungeons or make premade groups have same EXP gain so that we can choose who to party with.
Class Specific:
- Make tanking, aka Peltasta more viable. A full tank barely does any DPS, depending on build, so that he can’t hold aggro since Swash Buckling’s cooldown is too high. What often happens is that I use Swash buckling and someone does an insane burst which leads to aggro loss.
Open World Bosses:
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I don’t like the World-Boss system. Apparently, in order to get loot from a world boss, you have to be in a group that contains one of the top 5 players that did the most damage to the boss. If the top 5 dps are from the same group, they seem to be getting 25 cubes, 5 for each player in the group.
It punishes players who aren’t anywhere near max level and have actual use for the gear. -
During the Dullahan fight my FPS was incredibly low, nearly unplayable, especially if you are a melee since you have to go close to the boss in order to deal damage and have to dodge everything.
I had about 12 fps~ with a decent computer. (780 Ti, i7 4820k)
https://gyazo.com/08987dd34f707f809ef126c97e0bd714
Hearing that ToS only runs on 1 core and multi-core implementation is unlikely was really sad news for me.
Leveling:
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I have to say I’m really suprised how well you programmed the quests. There wasn’t a single broken quest on my way to level 190 and I enjoyed all of them although they were quite repetitive. (defeat monsters, collect this and that… but I enjoyed ALL of them!!)
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I hope there will be alternatives to grinding since it’s exhausting to do the same thing for hours, even weeks, just so that some integer in IMC 's database is increased by 1, also called a level up. Kappa. Unless I do it to farm certain items.
Closing words
I didn’t regret buying it. I just find it really unfortunate that such a great game is ruined by technical difficulties and few other things I mentioned.
Bad experience added up in my case and you eventually end up quitting if it’s too much.
I will definitely come back to this game in 1-1,5 years (right after wow:legion hype settles) and hope that it improved by then
IMC listens, we just need to give more constructive feedback and sugesstions instead of the pointless whining.
I want to end it with a dramatic effect:

