Tree of Savior Forum

Some feature's ideas

Hello everyone!

Someone remember this feature?? Will continues?

I’ve play the iCBT, and the mostly bugs/issues already reported by others.

Start…
Some imagination to implement or just add in game [this decision not is mine hehe]

Sorry for my bad english… =p

Craft with no unique itens.

Description:
Sample: Animal Bone Rabbit Red.
No craft itens with materials Animal Bone [name], Animal Bone [name]… Make Animal Bone in general, instead.

  • The new Animal Bone will drop to news, low and high players.
  • Repipes high level with 60% chance sucess.
  • High level itens will to need many many Animal Bone to be crafted.
  • Animal Bone is raw material, what be must by high level itens need is production from production from raw materials. [1200 Animal Bone == 120 X Product == 12 Y Product]

I’m saying this cuz I love the hierarchy from craftables itens from Lineage 2.
It’ll help the game’s economy, help the new players to gain silver selling to high players[with chat buyers]
and reduce the number of material types put it in a general iten.

Drop a new type of money and a Mysterious Merchant.

Description:
The new money can be earn from high level mobs.
It’s will help the game’s economy too, cuz players will be possible make Cambio between moneys.

  • Hidden Mechants Spawn Random in open world.
    This merchant will ONLY accept the new type of money.
    This merchant sells itens you can not to find anywhere, itens to facilite production some craftables itens
    and maybe buy face/uniforme costumes.
    EDIT: No need for a while, maybe 1 or 2 years from the game release

Rest System for casual Players

Description:
If a players not log in for 22 hours or more, then he gets a boost experience for a certain time.
The idea is have a long interval between the login and logoff.
I think, it’ll help casual players.

Pet and Access House/Lobby from web

Description:
You can access your house/lobby from browser.
More more pets =P
Maybe to access your storage and compare itens with some database,
or just to play with yout pet. [Make them friendly]

I dunno wat i have this idea.

Event system like a MOBA???

Description:
Random players make 2 teams, each team not encounter the other.

  • In a LINE CORRIDOR, Monster’s waves to slow you, some barricades to destroy, wins who get the goal.

Instances / Dungeons

I already see some people asking at the forum for puzzle on Dungeon.
Its may be funny.

Personal Asking [Ignore it]

A warrior class battle with INT base attributes. He is get a HIGH Phys Dmg and a HIGH Magic Def.
The weapon is a sword activate by INT[INT/SP damage], aparence like a light saber hehe :D.
Dmg calculation[INT] – Converts to Phys Attack – to use with a Phys Weapon.
In others words a swordman, with a cool sword, to kill mage monsters.
EDIT: Battle mage [tos] << :bomb:

All this list is me trying to help. Feel free to discord.
The hype keeps

1 Like

I don’t want to sound like a jerk but “No!”!! As much as people may like instanced content it just splits the community and helps people be anti-social when they can just queue up chill and wait for it to pop than just instance along for all there experience. I think dungeons are fine the way they are I don’t understand why puzzles can’t be in the open instanced dungeons.

“Instances requires 4+ players how can it be anti-social” ask the last 5-10 MMOs that came out.

[Personal opinion though]

1 Like

I don’t know about. :frowning:

Sounds better :blush:

It looks like a cash shop, no?

1 Like

No, ‘Cash’ should be the third money in the game.

What he can sell or not can take a long talk.

Is just a idea to change/help the economy, may be a fail idea or incomplete.
Thank you for your question ;D

there is already an instance introduced in kCBT 3, check steparu’s review for about the instance (1st one introduced for lv 130+)

EDIT: i don’t think the rest system would be such a good idea… unless the exp rate from it actually is reasonable plus i don’t think we need it in early games compared to late game stages

1 Like

Like geffenia in RO, but with puzzles? :open_mouth:

There’re already:

  • Silver Coins, the actual money.
  • iCoins, the special money for specific features (resurrections, barracks upgrades, …)
    Then there will be $$$…

It’s more than necessary for the early years of this game, don’t you think?
Helping the economy will be a real matter when the game will be released, but there’s so many things to do with silver coins (i.e. attributes & companions are VERY expensive)… I guess the economy will be okay for a long time. #letshope

Maybe later they can add another “IG money” (tokens) for future specific major updates (like BG/KVM badges, Quest Tickets, Mora/Class/…Coins in RO).

1 Like

Now, I think you are right.
ToS is not released yet. The economy can be well adjusted, already :wink:

No for the rest system obtaining experience for not being logged on. You awarding players for not even logging into the game.