Well… I haven’t got around to testing all the classes skills yet but it seems there may need to be some skill tweaking. Some classes are better suited for PvE and some PvP… but I think all classes should be viable for everything.
Swordsman
- Pain Barrier’s cooldown needs to be reduced to 30 seconds.
Peltasta
- Shield lob should have its cooldown reduced to 0 or have overheat. It works almost exactly like Spear Throw, yet performs horribly worse.
- Rim Blow should also deal additional damage to stunned enemies to make it scale better.
Barbarian
- Embowel needs an attribute applied to it. It has a 30 second cooldown, is extremely weak without overheat and has absolutely no utility. I would suggest an attribute that allowed the skill to knock enemies down.
Archer
- Oblique shot should bounce off the nearest enemy and not just to random enemies.
- Swift Step should increase movement speed by +3.
Sapper
- Concealed traps should have +100 crit rate. This makes concealing traps at least useful for PvE.
- Detonate Traps should also be able to detonate captured or stored magic seals.
- Claymore should have 1 overheat.
Scout
- Cloaking should have +100 crit rate on the first attack.
- Scan should also show target type weakness, size and element.
Psychokino
- Teleport should be manually aimed if the skill button is held down while tapping the skill would randomly teleport the player.
Priest
- Monstrance’s magic circle debuff should always cast in front of the caster and not be decided by RNG. Also, players running into the magic circle should not remove it (likely a bug).
Krivis
- Divine Stigma Attribute should not increase the cooldown of the skill. It makes absolutely no sense because the attribute makes the skill worse.

