Tree of Savior Forum

Soloing CM for the unskilled: A Cleric Guide

Thank you! I haven’t really tested many card combinations, but the best setup is likely:

Red: 3x Velnia Monkey
Blue: Any combination of Zaura/Nuaele as usual
Green: 3x Blut (Wood Houngans are a budget substitute)
Purple: At least 1x Gazing Golem, Rikaus for the rest

Red and blue choices are self explanatory.

For green cards, I don’t like Pyroego because INT scaling is pretty bad. 30 INT from 3 Pyroego cards only give an insignificant 120 or so matk, while the CON cards can increase your margin for error.

For purple cards, Gazing Golem is amazing for pesky bosses and some maps with knockbacks. Rikaus is just to ease sp potion usage, there aren’t many other choices here. +Elemental damage cards such as Yekub might sound good on paper, but are often underwhelming when used.

Thanks, I can never make out what equipment to use best because when I finally reach my goal the new and better ones are 2 stages away XD

As for legend, Velcoffer?

Also:

Maybe you should add that this skill also works on the summoned hell plants, making them bomb the enemies as well :slight_smile: Just mentioning this because the skill says “Applies seed buff to allies” but it’s not always obvious that this also means the creatures you summon ^^;

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Once you’ve gotten to Velcoffer Mace/Two-handed mace, the Asio mace effect isn’t even required previous to CM 6+.
In my opinion, if you’ve got a decent armor transcendence stage, you should go for two-handed mace to reach 10-14k matk/patk so you can clear stage 1-5 fast and efficient.

With my Two-handed Velcoffer Mace, my Breaking Wheel can clear CM 3-5 on its own, just needs some occasional Death Sentence to get its CD reduced to 0 within the 15 seconds duration.
The reason why it can’t clear CM 1 & CM 2 is because of the low mob density not meeting the requirement to completely reduce the CD of Breaking Wheel to 0 xD

If you’ve got decent attack values and are fighting against dark/devil type enemies, Katadikazo can clear mobs up till CM 4 with 1-2 casts.

On the Engkrateia issue, it’s really good to have as it reduces damage taken and grants immunity to knockdown & knockback, which is very annoying to face when fighting against CM 4+ bosses.
It also adds extra survival for e.g. casting the Breaking Wheel+Breast Ripper combo at CM stage 6+.
The best thing about the skill is the extra reduction against devil type monsters, which is added on top of the base damage reduction, meaning you can reduce the damage you take by over 95% for 6 seconds.

When I’m solo-clearing Astral Tower F21 CM 6, the damage I take goes down from over 2k per hit to 30-90 damage. That’s more than enough reason not to belittle the skill if you ask me.

Btw, maybe you should mention Smite. A lot of maps have devil or mutant type monsters (e.g. Frienel, Barynwell87,Astral Tower) who take 250% damage from Smite, making Smite an excellent choice to clear the lower levels of CM(1-3) when mob density is still low.

I feel you about gear, I don’t think you NEED the best-in-slot (BiS) gear to solo CMs though, there are many videos of people doing it with average gears. Frieno set seems to be pretty common in those videos though, that alone might sometimes be more important than a good weapon it seems, but I haven’t had the budget to test it.

And yea, velcoffer gear is BiS always, due to the it having the best raw stats + the ichoring system allowing it to take on any effect.

Good point, Thanks for the reminder! :smiley:

Agreed, but for CM6+ I definitely find it BiS. Asio mace & its ichor still has the best cost to effectiveness ratio though, I’d think about how I want to rate them v.s. 2h maces in CM1-5. Thanks for the feedback :slight_smile:

The problem I have with Katadikazo is that it’s underwhelming DPS for the channel time. Plus its AoE is not exceptional either, meaning that with some Centaurus cards you might be better off using your Chaplain auto attacks (a common pairing for Exo). Not a bad spell to be fair, just not good either imo.

Engkrateia is indeed a decent buff, and I think I did not do it justice in my guide, thanks for pointing that out. However, the extremely low up-time still keeps it from being a top-tier buff spell imo.

Oh, I focused so much on choosing classes that I did not elaborate on the base class at all. My bad on that, will do so with my next few updates. Thanks for all the feedback!

I actually don’t see the problem here. This is with 10900 matk, level 6 Katadikazo (level 80 enhancement attribute) at CM2. I’m using 3 Moa cards btw to boost the damage.

It just destroys the whole mob that groups around you. You can even one-shot a whole mob up to CM 4 with 14k matk + Prophecy+ Death Sentence. Otherwise I just cast Katadikazo twice. Since it’s got 2 OH, it’s not really a problem, and since it hits 15 targets at once it’s really good to fill in for Rubric while it is on CD.

The only problem I have with the skill is that it is only effective against Dark property and devil type enemies, so it depends on the map to show its full potential (best would be against dark property since then the damage is boosted by another 50%).

It’s also nice to have since it can deal damage to far-away mobs, so while hit&run on CM 6/CM7 is on, you can use Death Sentence to cut down the movement speed and then run and cast Katadikazo from far away.

I gotta correct that statement.
It’s actually 9-23 damage I take at CM 6 with Engkrateia lvl 14 active(without shield,17k pdef).
Definitely the most OP buff in the game if used correctly. It even cuts down the damage of Demon Lord Zauras attacks from 20-40k damage at his second stage to less than 100 damage.

I think this is the key reason why we rate katadizako so differently. Correct me if I’m wrong, but katadizako straight up doubles (?) in damage against demon/dark enemies. This bonus also seems multiplicative with other bonuses, making it feel very strong when against those specific mobs.

In your example, you have an extra 2.0 x ~1.07 (lv 6 over lv 5) * 1.40 (i’m not sure how the attribute works, culd be lower) * 1.30 = ~3.89x the damage of your base katadizako.

This is really strong in maps where every mob is demon and/or dark (e.g. Astral 21F), but outside of those, I still wouldn’t rate it as a very good dps spell. Gotta admit though, the way i phrased my comments made it seem a lot worse than this (it looks worse than gregorate for one, definitely did not want it to come across that way), will edit it accordingly. Do correct me if my understanding of any mechanic is off though!

As for Engkrateia, I cannot comment on its world bossing utility as I’m not experienced there. It does seem like a good spell if timed against nukes, which might be common in wb? In CM though, where it’s more of a constant stream of damage its utility is greatly diminished. The only uses I see for it are if you are able to isolate and kill an elite mob in 3 [edit] 6 seconds (not an easy feat), and as a 1 pointer for kb immunity against bosses such as stone froster. I have to stress that my issue is not with the strength of the buff, but its poor uptime.

Thanks for the discussion so far, definitely prompted me to go consider and test exo more rigorously.

Yay and I thought I was alone with knowing this. Where did you cut the points for it?
Koinonia I guess?

no, I have Koinonia maxed.
I actually put only 1 point in Aqua Benedicta because of its abysmal scaling and close to no use in the actual game.
I also left out Gregorate because I don’t really need another damage skill to use up space on my skill bar.

Yeah that’s why I chose a map that provides me with the best conditions to use my skills to their fullest potential. For Exorcist, there’s no better map for CM than one that has only devil-types since Rubric, Katadikazo and Engkrateia all benefit from being used against devil-types.

I usually do CM for the silver + 6 cubes (Raid Portal Stone recipes) + random stat equip drops.
That’s why I go out there and choose Astral Tower F21 to have the largest advantage to get as far as I can.

Hey,
i dont have alot of experience with ToS, so please go easy on me.
Im playing a Druid/Inquis right now, and i quite like it.
Now my question is, for stuff like CM5, will Druid be enought healing so i can go with another Damage class (maybe Zealot), or would i need another class with healing abilitys to comfortably do those things? You had a similar setup at the beginning too.
For leveling the healing was more than enought, but i dont have experience from late game.

Thanks in advance!

Hello! Sorry for the wall of text after this, but I’m assuming you are very new to ToS from your post. TL;DR: healing first, swap to damage when geared.

Firstly I would like to point out that soloing CMs is not the typical late game. Even at end game, most people still do CMs in party because it is just that much easier. In a party setting, often times there’d be a dedicated healer, thus you can either go for another healing class and join a party as a healer, or get zealot and join it when people shout for dps.

But, if you are planning to solo CM5, I’d say that you should start off with another healing class. As a new player, upgrading your weapon has the highest priority, and thus you’d often be stuck with weaker armors for a longer time, making it difficult to solo CM5 with a 2 Damage class setup.

Once you have a decent amount of def (I have around 16k pdef and 11k mdef after pardoner buffs, you can probably do with bout 10k each), then I’d say go for a damage class just to clear CM5 more efficiently. Hope this helps!

Hi, just a status update on my part, I’m using the Dru-PD-Sad as levelling and I must say that it feels great to be immortal :stuck_out_tongue:

I could even go solo to stage 5 CM while grinding at Demon Prison 2, which may be not a big deal for others but for me that’s a sense of accomplishment XD (aka pretty shiz gears)

But a few questions arose in my head while levelling (current lv 266, pre-Sad):

1)How to deal with single targets? Usually if the mob density is 5-6+ I just gather them around and let them eat grass, but when one derp is running around I just pop on Fade because it seems a waste to use anything on one mob… (bosses excluded :stuck_out_tongue: )

2)About skills:
Lycantrophy: Haven’t hit lv 300 yet (I may be immortal, but that comes at a cost of sloooooooooooow levelling) so could you tell me what is the difference between full and demi form?

Which ones do you mean? Scratch, Earth Wave, Howl or Big Bang Howl?

Methadone: Is it absolutely neccessary? People praise this skill but from my experiences up this point my golem card procs quite often. I was thinking of either putting these 5 points to Pandemic or Healing Factor (you can never have enough heals O*O)

Modafinil: This is just a statement, really, but once you start popping speed pills, you can never go back :stuck_out_tongue: Coupled with Fade this makes for a great map exploration tool, easily tops pre-re:build Cataphract in terms of movespeed.

Sadhu skills: Should I put the rest of the points in maxing VS or ABE? Haven’t had the chance to try the new Sadhu yet (was more focused on my scout then the free reset ended :stuck_out_tongue: ). What I imagine is:
Vashita Siddhi: just from numbers it seems like the strongest skill
ABE: since the build is more focused on DoT, it seems like a better choice…

So would you rather:
VS 10, ABE 4 OR VS 1, ABE 13?

have done cm5 solo with druid - inq - zeal, healing is enough for solo but ymmv.

hello, sorry for the late reply sent my laptop for repairs
:sad:

You’re right in just letting them free imo, I sometimes pop fade too if i need the HF healing desperately. The mobs should respawn pretty soon if there’s only 1 mob left, don’t waste CDs on it! AA at most imo.

I find levelling with CM solo builds fast cos you can just spam CM resets without shouting for parties, q convenient tbh hahaha.

Full lycan is one of the strongest dps I’ve experienced so far – but it drains SP continuously + you are unable to cast healing spells while in full lycan. I personally use it to clear CM1-5 faster. Stick to scratch and occasionally earth wave. Big Bang howl at bosses for the CC, but otherwise Scratch usually is the most useful skill.

Demi lycan is just another 100% uptime buff, giving you additional damage and some healing. You are free to use other spells, and it also has no SP drain. I use it for CM6-7 as not being able to cast healing spells is almost suicidal at those stages.

Methadone is pretty useful in party play if you’re using your character outside of CM solos, but yeap, if you have 1-2 gazing golems it’s not particularly necessary for soloing CMs. I sometimes pop it before grass etc to ensure i dont get knocked back during the animation which can cancel the spell. Modafinil is amazing :stuck_out_tongue:

I like ABE more, VS has a long cooldown and doesnt actually do that much damage by itself.

Hope this helps :slight_smile:

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Good thing I haven’t spent these points yet, but still, PD wise, these 5 points that’d go into Meth would be better to put into Pandemic or Factor?

Edit: Eff it, I’m going balls to the wall, Healing Factor max XD

Thanks for the help ^^ This is easily the best build for solo ever XD

Hey sorry again for late replies, I personally put 3 points into pandemic and dump the rest into HF. I find that pandemic rarely hits past about 10 mobs so 1-4 points is good enough imo.

So I’m planning to make that Druid/Sadahu/PD build, but I also want to be able to exp normally via quests and unlock 100% maps and I’m not sure how to go about skills, is this ok?. Also, I would like to go PD 1st for movement speed, then Druid and Sadahu last, will I be able to play comfortably?

Hello, your skill distribution is fine but i would only leave 1 point in vashita, and put the remaining points into astral body explosion instead :slight_smile:

Your levelling order is completely fine as well. However, note that Sadhu only becomes a class at class lv 31, while druid’s human transformation only unlocks at 350 iirc. You can thus consider going PD-Sadhu-Druid too, but your version works fine too if you’re planning to do more healing in cm parties.

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:smiley:

How often do you have to return to town for repairing?
Me: 1 at end of 4, 1 at end of 5.

you’re dps is low for mobs to keep hitting you or you have downtime on your skills. i have 2 clerics that can solo cm5, one usually gets red at cm5.