if there is an archer build then so shal lwe have the swordman build. any open recommendations?
I have the usual sw-high-barb3-doppel2 that I use to solo this 130 dg. not that fast compared to archer and wiz but hey gets the job done. I’d say my run time ranges from 25-35 mins, depending on how much I was cc’ed (freeze, sleep and lachrymator).
this was 2 runs of 130 dg.
is this full run or rush boss?
full run of course. I’m using the addon that shows how much you have farmed for the current session. if you could see at the right side of my silvers in my inventory page, I have gained around 520k on 2 130 dg full runs, I get about 800k+ (including mission) per day on this character.
Is it more silver on the second half on the dungeon?
In my server (INA server), I tried farming that dungeon but the first half (up to mineloader) only yield 20k or less.
would like to know whether it is nerfed in my server
Your server probably has the old silver drops.
It should get patched in time I guess, starting from 130 then the rest
Future Spear Throw buff may upgrade swordsman ability to build a farming character.
I think there are better farming spots that gives better silver yield than 130 if you go corsair 2 to 3, all because of jolly roger.
there are better spots for sure but the problem with those spots are either they are infested with bots or by afk sorcs with TS (like Demon Prison and Dina Bee). with 130 dg solo full run, you have no competition for those mobs (and you get a chance to get a Peta which in Tels is around 2-3m), the catch is you have limited runs per day.
Yup. I made a lot of money with Corsair c2 farming Honeymeli Stingers while leveling. Right now, I make 500-600k an hour farming one particular mat in a map where I rarely see another living soul. No pots, no running around. I can stop and resume whenever I want. But I don’t get the money right away.
Socket horn 
Lololololololol
Archers can farm 130 dungeon because everything and their mother is weak to pierce. Likewise, a SW build should use pierce to farm the dungeon. Thankfully, we have an advantage over archers: the enemies in the latter half are mainly weaker to slash.
Therefore, I would recommend a build path that provides both pierce and slash. For that, I’d probably say pelt1>high3>fencer
Pelt gives you grouping, highlander provides slash damage, and fencer gives you pierce.
Alternatively, you can try pelt1>hop>doppel, using weapon swap as needed for your skills.
peltasta hoplite 3 doppel 1 dragoon c2
sw1-pelt1-xxx2-corsair1-dopel1-xxx1
swashbuckling for mobbing
jolly roger for silver farming
DPE for double drop
in XXX you can choose any job you enjoy

