Yes you are correct, but that’s not always gonna be so in every encounter. There are many things that plague Hovering which makes point distribution the way it is.
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Hovering easily loses its damage performance once more than one target is in the area.
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If enemy moves out of Hovering area, it essentially becomes useless.
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In the time it takes Hovering to start up and start attacking, you can use “auto” sonic strike, sonic strike, “auto” sonic strike again, pheasant, and “auto” sonic strike for the third time. Easily out-bursting Hovering in a short span, with more targeting accuracy.
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As @Su-Kral said, “doubling the damage or just adding a +100% similar to agny with fire skills?” We don’t know.
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It can end up bugging the falcon. (Usually seen from pre emptive hovering)
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In terms of enhance attributes, you would most likely max Sonic Strikes, making sonic strike much stronger and more reliable.
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Pheasants attributes are too “herp de derp” strong to not want pheasant as high as you can get it.
Damage doesn’t mean much if how it functions is not worth it.
For instance, Hunter has near infinite scaling in terms of damage. It also has a high burst skills on short cooldowns and tons of utility/cc. You would think it to be the best class, but nope. Since it functions like poop, and has lots of bugs, it’s an underplayed class.
But like I said:
Instead of “universal” I probably should of said common or general. Though those are both synonyms of the word universal.
And don’t get me wrong, Hovering is a good skill, especially in PvP. It’s just not a skill that is used often enough by many to warrant keeping 3 points or more in it.