Tree of Savior Forum

So the econ is slowly becoming like RO after 2 weeks, what do you think?

Due to the game has maybe incredible large amount of bots(farm for silvers every day) , the prices for high level dungeon drops are slowly increasing every day. We all know that the price of the silver is dropping every day. That means less money can get more silver. I believe after 2,3 months of f2p, one rare item will be around 100m, after 6 months, one rare item will be around 1b since the price of the silver will be very low. I believe at least 20% of player thought of buying or actually bought the silver and bought cheap items last week. This week, every high level RARE item in market has become more than 5m. IMC really need to fix this. I dont really want TOS becomes like the second RO in a bad way. Currently, in iRO, it is the same that only high level items worth money, but it is almost impossible for new players to start fresh without spend a lot dollars in cash shop

So, what do you think?

Reminds me of when botting first started to become used a lot more in Runescape (Not when it exactly first started.).

I guess you can thank the scum bag players who actually buy the silver.

Let’s all hope they get card fraud from it.

Your missing the point ToS Econ, will never be like RO. Firstly silver is not valuable simply because it is a currency to trade on the market it is valuable as a gold sink unlike RO with the absurd 0.01 Drop rate on certain items and rare items like FAW in lucky boxes zeny had very little uses outside of buying stuff from vendors. ToS silver isn’t valuable in the way that you think.

The Drop Chance on rare items out of cubes from bosses, are actually pretty good any new player will have just as much as a chance as an old player because you are investing your money into the game itself and not into other players pockets inflation will never reach the rate of RO because as soon as stuff gets expensive enough people are just going to be better of rolling on cubes :slight_smile: and if you are level 200+ and have good grind spots you can average 2million silver /hr.

Btw, i got lucky in RO iRO Chaos because my 100b+ zenies in gears where funded by lucky MvP drops / Moonlight Flower / Ifrit/ Gtb / Kiel etc xD.

Also the gear system in this game isn’t fleshed out very well and has some major flaws and feels incredibly incomplete there really isn’t that much point to silver at the moment apart from attributes upgrading and maybe buying hats off the market place.

2 Likes

Players also generate silver stream so inflation expected to happen. Just consider that 50 players on first week that could grind bee increase too 2000 in next two weeks. BTW Bee generate raw ~70k silver/hr so it is reasonable for inflation to happen.

But players need to sleep, bots dont:).

Well, thats off topic, but I have 2 kiel tao and gtb too:grin:

Does not matter they sleep or not (maybe some player dont sleep lol) , more players will have their level raise up in to state that they are capable to get effective silver grind area so silver influx is expected.

If you are looking in longer term where economy reach saturation then we could talk about inflation. In this stage we expected silver generate should equal to silver sink. The bot will still generate silver and not spending then the silver will be inflated. It took about 3-4 month in ktos.

The devaluation of silver isn’t too big of an issue yet, it can easily be solved by adding more worthwhile silver sinks, e.g cosmetics, guild upgrade, increasing tax on items that are more expensive, moar pets+upgrade.

reduce the gold farmer, sellers by creating quest requirements (random party mission) for game functions like trade, market use, megaphone.

Fix the market so gold sellers cant use it to transfer silver from one character to another e.g market similar to guild wars 2, lowest price item will always be bought first.