All your attributes maxed out and still 60k left? kappa
You don’t go for max attribute at level 37. But yeah I do have 2 attributes at level 20
Why not? I’ve been maxing out my blessing possibly as much as I can afford.
imagine a FS with a con/spr build. with your build having an int, maybe your going krivis with zaibas. you can deal damage with it. and a priest experiencing difficulty in silver? have you ever encountered a mage needing a hp + mp pots? i think cleric tree is the most thrift class out there having + heal for hp, then maybe bring a bonfire or just sit around.
anyways back on the topic. supports are needed in the mid-end game content of the game. no need to rush things if your only level 37.
Level 100 Priest, going Monk soon.
Parties love me, and I’ll run my small pocket change now to progress faster if I needed to spam blessing/sacrament/monsterance/aspersion
That’s what I asked about, if they get to such point to be useful
Thanks.
And speaking of the stats distribution, I got my info from here: Chaplain. Stat distribution everyone suggests adding points to int.
You should probably look back at what you said if you continue at support path until rank 5/6, where support is absolutely a must to grind fast.
I dunno I think I have 20k (I did lvl up some attributes) and I’m lvl 30 but I couldn’t afford it back when I was lvl20. I probably could use the buffs now but I don’t cause I play with bf and I profit
gonna use them for dungeons/grinding parties as it won’t be a problem later on in the game
Plus I’m also lvling up an alch to make them $$
Off topic, but why would a pure support priest need int?
Shouldn’t it be just SPR CON?
btw deprotect zone, spam it. with high enough str, you’ll be perma ignore defense.
I’m asking it now, someone explain please, so I don’t fk up my build even more lol.
I tried to explain but people contradict me for some reason so here:
yes cleric skills (heal and cure) scale with int while deprotected zone scales with spr but priest ones scale with spr:
- monstrance - scales with spr
- aspersion - scales with spr
- mass heal - scales with both spr and int equally
- stone skin - scales with spr
The rest of the priest skills don’t scale with a stat only with skill lvl/attribute
Regarding Krivis Zibas (the att skill) scales with int while Zalciai (the buff) scales with spr.
It depends on what ranks/skill you want to go for.
I am going to be circle 3 Priest focusing on buffs so I see no reason to go Int.
I don’t have a single point in monstrance, don’t find it too useful in comparison to higher tier priest skills.
Aspersion scales with int equally as with spr, other than that int has +10% perk per rank.
Heal scales with int, not with spr.
I agree with stone skill though. :X Thanks for the info, I’m gonna look through the forums and make some more in-depth research because it seems like int isn’t bad either.
I’m full STR Preist 
Because it’s OP
OK, I have to jump in here because people either forget or don’t know.
You CAN go INT with a support priest. SPR (is my preference for a support priest but) isn’t mandatory. Here’s why.
[heal]'s damage is
matk + skill damage = (weapon matk + INT) + (skill damage + INT)
That means every healing tile does 2x INT per hit. Add to this the fact that [heal] hits 2x per tile means the damage you deal from [heal] takes 4x your INT per tile. The healing part is self explanatory.
[aspersion] is tagged as “magic” and all magic (unless specifically stated otherwise) will scale with INT by default.
[aspersion]'s damage
matk + skill damage = (weapon matk + INT) + (skill damage + SPR)
[mass heal] scales from BOTH INT and SPR
[mass heal]'s additional heal
skill healing + INT + SPR
Here is where SPR becomes mandatory BUT does not require you go full SPR.
[monstrance] applies a debuff to def and eva but you can’t actually aim it. It’s a random tile in front of you that your party members can only step on so you don’t really take the skill for that. You take it for 10+30% dex party buff (which doesn’t have anything to do with SPR).
[stone skin] is SPR x 4. It’s really good but doesn’t require full blown SPR build. I’m still holding off on this because it’s just screaming “nerf me”.
So bottomline: INT priests are very much a valid choice stat-wise.
Full STR Preist master race!
skill descriptions.
Both have clearly included SPR there, unless you are telling me they are wrong:


ps. i did say cleric heal scales with int and mall heal with both int and spr
[quote=“Skogarna, post:20, topic:161351”]
Why not? I’ve been maxing out my blessing possibly as much as I can afford.
[/quote]Part of playing Priest is to manage your silver to allow purchase of buff items. You are just going in the wrong direction, there’s really no problem with a support. In fact, from level 100+ it will be hard to go into dungeon without a support, and that’s not even end game.
At early levels, add some attributes for blessing hit count to make the buff last longer on party. You don’t need to go for full damage attribute. It’s cheaper and more convenient as well since you need to buff less times.
Alchemist is only good for gem roasting right now, and I’m not sure you will make much out of it.
and for awakening a weapon? I was counting to make money with that Alch it’s the only reason I’m making it.
If you tell me it won’t make money than I rather have a dps Wiz
I’m not contesting the contributions of SPR to those skills.
[aspersion] has a tag (look at the purple text saying “[Magic] - [Holy]”. That [Magic] tag means your matk gets added to what ever skill damage the description says it does. That’s why I broke down the damage as
[monstrance] is trickier. The reduction to def and eva is skill reduction + SPR x 0.4 based on description. What it DOESN’T say is that the DEX buff is 10 + 30% of what ever DEX the recipient already has. It also doesn’t say that per lv, [monstrance] casts 1 tile (random position, you dont control where it appears at all) that a monster has to step on to apply its debuff. This tile can be stepped on by players (party or not). If a player steps on it, they get the DEX buff (pointless for party members because they get the DEX buff from the initial cast). It also doesn’t say that the cast time increases per lv, making the skill really clunky to use past lv1. In short it’s just not useful (too clunky) for its debuff.
Regarding aspersion: this part of the formula: (weapon matk + INT) applies as a buff for the whole party or just for you?
So to sum up, what you are saying in the end is that the only useful skill that can’t scale up both ways is stone skin?
