Almost all archers are awful at r8 so… lol… :<
(that include muskteer) it’s just that r7 is strong enough.
Smoke grenade bandaid is a little dumb but yea
Almost all archers are awful at r8 so… lol… :<
(that include muskteer) it’s just that r7 is strong enough.
Smoke grenade bandaid is a little dumb but yea
Reviving post! IMC? Any answer about it? The effect of the skill:
Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.
“ALSO, THE ENEMIES WITHIN ITS RANGE” this means that ANY enemy, within its range even boss monsters, will be affected on damage increase, when you use Smoke grenade on a boss monster you dont see the message “Ressist” or something like that. Its not working, i tested it in Crystal Mines with a boss and his minions, and thats the true test that this skill its not working as intended. I dont want to blind a boss monster, thats not fair, we dont want to avoid the mechanics of each fight, im asking you to check out the skill to make it work like it say in the description. Create 2 debuffs for this skill, Blind, and damage increase for the monster inside the skill area. Blind can be ressisted, but why the monsters should ressist a damage increase if they are “in the area” of the skill. Fix it, or just change the description of the skill.
Video using Smoke grenade (09/02/2017 18:50 ST):
https://www.youtube.com/watch?v=0yCnTmkKe0s
@Reilet
I’m asking your opinion here, maybe you heard about this before
Once again, sorry for my english
It’s dumb yes. It’s just as dumb as monsters resisting joint penalty/hangman whichever one it was. Just IMC things.
At least they give bazooka 50% damage increase while in it later.