Tree of Savior Forum

Skyliner and Cyclone nerfs make no sense to me anymore (250+ lvl)

So…
it still doesn’t change how hard the bullet hits you…
which was the point i was making…
which you did not disprove…
making your statement irrelevant…

kthnxbye~

It would help you make a more accurate and damaging shot with harder to handle firearms like I said. Ever watched Hellsing? Alucard uses firearms that no one else could due to his unnatural vampiric strength and they are devastating.

It requires a little imaginative maneuvering to arrive at strength = better damage for firearms, but you can do it. Or you won’t which is fine, I have lots of friends that pick movies apart while we watch them too, meanwhile I’m happily watching and letting it make sense in a fictional setting.

In the end I don’t think they are going to change the damage formula for firearms just to better suit the unimaginative. Game logic has always required you don’t pay that close of attention to it if you need it to be believable.

Does anyone know how long the charge time with 15 points in cartar stroke is?
Is it like Multishot from archer? Maybe should be…

0,5 seconds per lvl. So, about 7,5 seconds.

7.5s
cartar is idiot skill, no one gonna wait you to charge 7,5s cartar stroke -.-
they better move this skill to C3, and increase it’s damage, because above level 5 cartar is pretty useless

I kept it at 1
0.5 sec charge~

Honestly, even though they’ve said balance could be difference for our version i’d still like to hear an explanation on WHY. We have the exact same game, with the exact same content. To say you’re gonna balance the 2 separately is a huge waste of time and resources.

It would make more sense if they were “testing” the changes on us before implementing something over there that would probably make their already small playerbase quit entirely - but so far they’ve shown no intention of doing so - as seen by the recent Barbarian buffs.

I don’t play Swordsman and so i’m not arguing on the merits of the nerfs they’ve taken, but there needs to be consistency at the very least. Adding AoE ratio to frost cloud was very arbitrary as well, considering it’s a skill that can’t even hit flying mobs (for no reason).

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By the way, this is what you get if you have more than lv 5 cartar

LOL!

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