Tree of Savior Forum

Skyliner and Cyclone nerfs make no sense to me anymore (250+ lvl)

Not to mention Zornhau, Redel and Zucken being TERRIBLE.

What the ■■■■ were they thinking?

I wish they give us the 0 cd skyliner too ;(
so my HL can spam something

totaly agree, i stoped my 150 swordsman cus i have no idea what changes will come to iTOS so i decided to take a break. really hope they bring the barbarian slash dmg buff to the table… i could consider make a 2h sword guy again (but i’m really having fun with wizzard, and its clearly better than swordsman, after lvl 80+)

and cmon, archers have a 0 cd skill that aply slow and hit 2 targets in the FIRST CIRCLE and its RANGED and can be USED WHILE WALKING

wizzards have +50% FCKING MAGIC ATACK and clerics, heal, safety zone, PD.

the ONLY power of swordsman is dmg (there are no cool/suport skills), and they nerfed it, i really don’t understand. and i also believe that swordsman should have a passive that increase max BASE HP by a % so we can have more STR, or a passive that increase BASE str

buuuut if u go highlander3>hop2>dragoon u can still do big dmg and wreck bosses

and we are not even talking about pvp

Don’t forget that all the archer buffs increase by a percent.
While our only buff is a flat +80 dmg which does nothing when your dealing 5-15k dmg in the end game.

And the rank 7 skills scale by 25-50% of their STR (using a gun or cannon…)

The 2 weapons which more then anything should deal JUST base dmg.
Just because I have muscles, doesn’t mean that my pistol is going to hit you any harder

and id prefer an arrow instead of a heavy sword hit. but for IMC its like arrow will do more dmg o.o

Just like in real life.

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I think that Melee weapons, and 2 handed Bows’s dmg should scale on a STR percentage rather then dealing flat dmg…
and Guns/ Cannons/ x-bows use the current formula…

Becuase it makes no since to me why Guns and Cannons scale on STR… bcuase like i said…

But if i have muscles then i can withstand bows with a heavy draw, and i can swing swords faster and harder

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well u won’t pvp well, sorry for the bad news, but u will be good in PvE =)
right now, for pvp swordsman the best option is the meta sword3>catagoon
or something with at least corsair 1

this build is a boss killer not a pvp killer =/

I can’t understand why kTOS must be different from iTOS in this regard.

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Strength would help you aim the heavy weapons like cannons and withstand the strong kick you’d get from firing them, making you better able to keep the weapon trained on a target for successive fire. Irl you don’t really wanna pack around a heavy caliber handgun like a desert eagle or something if you don’t have the strength to handle it.

It really just all depends on your suspension of disbelief and imagination with games like this.

So…
it still doesn’t change how hard the bullet hits you…
which was the point i was making…
which you did not disprove…
making your statement irrelevant…

kthnxbye~

It would help you make a more accurate and damaging shot with harder to handle firearms like I said. Ever watched Hellsing? Alucard uses firearms that no one else could due to his unnatural vampiric strength and they are devastating.

It requires a little imaginative maneuvering to arrive at strength = better damage for firearms, but you can do it. Or you won’t which is fine, I have lots of friends that pick movies apart while we watch them too, meanwhile I’m happily watching and letting it make sense in a fictional setting.

In the end I don’t think they are going to change the damage formula for firearms just to better suit the unimaginative. Game logic has always required you don’t pay that close of attention to it if you need it to be believable.

Does anyone know how long the charge time with 15 points in cartar stroke is?
Is it like Multishot from archer? Maybe should be…

0,5 seconds per lvl. So, about 7,5 seconds.

7.5s
cartar is idiot skill, no one gonna wait you to charge 7,5s cartar stroke -.-
they better move this skill to C3, and increase it’s damage, because above level 5 cartar is pretty useless

I kept it at 1
0.5 sec charge~

Honestly, even though they’ve said balance could be difference for our version i’d still like to hear an explanation on WHY. We have the exact same game, with the exact same content. To say you’re gonna balance the 2 separately is a huge waste of time and resources.

It would make more sense if they were “testing” the changes on us before implementing something over there that would probably make their already small playerbase quit entirely - but so far they’ve shown no intention of doing so - as seen by the recent Barbarian buffs.

I don’t play Swordsman and so i’m not arguing on the merits of the nerfs they’ve taken, but there needs to be consistency at the very least. Adding AoE ratio to frost cloud was very arbitrary as well, considering it’s a skill that can’t even hit flying mobs (for no reason).

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By the way, this is what you get if you have more than lv 5 cartar

LOL!

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