A GOOD EXAMPLE
Skills don’t scale, attributes scale, and equipment (to a certain extent) scales too.
/thread.
That’s one thing that I don’t get.
I really wanted to make a swordsman with only buffs for damage (Gung Ho and Concentrate) but I’m afraid that later in the game those buffs will be less usefull because +50 attack damage is nothing when you have like 1000.
Maybe I’m worried for nothing. But I would really like to know how skills and especially buffs with static benefits (not %) are viable later on.

