i noticed that some skills like “critical shot” are considered as a basic attack and doesn’t end up in a queue at the server level but when i look at my ping during prime time on klaipeda (which rapidly fluctuate from 30 MS to 400 MS) and i would cast “barbed shot” or “crossfire”, the server literally take 3 seconds to cast the “queued skills” and “critical shot” would be relatively instant.
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Under the assumption that it’s a “rock paper scissor” type of game, what’s the goal of having a queue for specific skills when you have skills like running shot that would end up bypassing the queue and extend the queue to some extent.
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if you think the servers can’t handle the TCP requests then just put EVERYTHING IN THE QUEUE.
