Tree of Savior Forum

Skill Enhancement 0.5% per attribute

Like seriously, I keep on pointing out that their graph regarding skill not being held responsible for damage.
But, seems it will really justify skill damage by 50% if its 1 attribute level : 0.5%.
Still the damage will gain by enhancing it, and putting it null on the graph and log making it antegrade.
For some reasons damage will scale even if the weapon is on log ^ xx.

Their new damage graph was intended to be read as such that skills do not have a base value and do not inherently factor into the damage as a base calculation.

They only deal damage based on your attack or magic attack, which is calculated based on the ratios you see in the new damage graph.

Since the attribute is half as effective as to use to be and skill damage are now percentage based. Is it better to work on attributes first or get a good 315 weapon first?

Well it depends, you should be fine til around 60 all attributes

If like so, then the skill enhancement should be remove.

Why that ?
They change the whole way damage scale, enhancement attribute still work the same it use to be except it maxed at 50% instead of 100% and 0,5% attribute.
It still boost your final damage but instead to be put at the end of a Flat damage calculation…
It put at the end of a % scaling calculation…

yeah I think investing too much above let’s say 70-80 is too much with little gain, rather invest in item upgrade which yield more benefit in terms of raw dps

Well it a balance between both.
Enhancement is also a perma multier upgrade
Meanwhile, weapons can be change later and give you an increase on your base damage value
Weapon will also boost ALL your skills damage / auto attack.

There no Perfect % to reach honestly… Just found a balance between both enhance and weapon strength try to maximize the dps you have with the silver you have.

Silvers…
honestly, I don’t like the idea of attribute enhancement better if we just need to base the damage from skill level and weapon raw damage.
additional damage from the skill level itself justify the cost of skill point every rank needs.
Weapon on the other-hand can be successively boosting skill value and not merely having attribute to augment skills.

You saw the point.
and this is one of the reasons behind this.

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