Tree of Savior Forum

Skill change for rank 5+

So now those who play summon class have to rethink of their build. GG Necro and Alchemist. Making money isn’t easy :smirk:The skills listed below were moved to the class circle listed.
[Sorcerer C2]
Attack Ground
Riding
Morph
Hold
[Chronomancer C3]
Back masking
[Necromancer C2]
Disinter
Corpse Tower
[Necromancer C3]
Raise Dead
[Alchemist C2]
Gem roasting
[Alchemist C3]
Magnum Opus
[Fletcher C3]
Singijeon
[Monk C3]
Golden Bell Shield
[Druid C2]
Sterea Trofh
Chortasmata
[Oracle C2]
Death Sentence
[Rogue C3]
(Skills function was changed) Burrow

Sorce: Reddit

This game should change name to " Tree of Swordman " instead.
what they only do is buff swordman then nerf mage and archer class everytime.

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For Alchemist you can charge more for gem roasting since it moved up into higher circle. Also you still have the potion making which is the big income.

Well it means you have to trade off 1 more rank

You know that people who go Alchemist are prepared for 3 ranks for it anyway. Those who go profession classes dont just get one circle into it, just full max out.

Edit: Also rank 7 classes for Wiz seems pretty meh anyway.

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Every C1 has only 4-5 skills so this change doesn’t surprise me.

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Yeah I say Alchemists shouldn’t say anything… Maybe I’m wrong but I think with a crafter if you don’t have maxed out skills you will suck anyway.

and. hey!.. don’t encourage alchemists to charge even more for nothing… xD they should take higher circles anyway imo so it’s the same…
These crafting classes are so greedy…

Aye is a trade off, people with professions classes can’t grind that well compare those who with full dps build. You also become less useful in party. They have to make thier own living too you know.

Thank you for posting it.

Well some of this is real bleh.

Grass on Druid is not working right. So you need both skills (raise some grass on the ground and make it attack )
Not just one. And that attacking grass seems to be the only real attack skill.

And hold AND attack ground both c2. AT least one should be c1. Or else you always need to stay next to the Summon (and get your butt beaten)
AT least the Summon Scale with int.
I was pyro- linker- sorc - alche summon Made most of my dmg. Pyro skilles arent that nice with c1 at Higher lvl.

Guess sorc Option is gone now for me in obt. So a full support mage + alche it shall be (ugh what a pain) I found that summon kitty and shadow boss so cute

Thinking of that I think these classes should get some perks (attributes) for their own stuff. Like Alchemist could get some bonus % effect for their potions that only works on them. Then they could be badass just by themselves too. X)

Good Job IMC. :innocent:

But there’s only rank 7 right now.

How would Necro/Alche (rank 6 classes) even get rank 3?

If Raise Dead really is moved up that high I’ll just stick to Sorc then :< the bats’ attack% goes up per level which I think makes the lv 10 do something close to 2000% total m.atk.

It just means rank 8 will come right after they finished rank 7. …and yeah it means those skills are not avaible now i guess… :smiley:

Moving Chortasmata to Druid C2 is stupid because that makes Carnivory useless. There’s no grass in most high level dungeons and terrain grass usually does not work. They could have moved Telepathy or even the transformations but Chortasmata is too basic to be moved to C2 like that.

What the hell were they even thinking? Now C1 Druid only gives you a bunch of bugged and useless transformations. Way to kill a class that had potential.

In kCBT they did fix Carnivory to work outdoors properly. You’ll have to go C2 to use it anywhere else… but you do get Carnivory lv10 + Sterea by then.

Is it worth sacrificing Kabbalist/Plague Doc or 2 circle advancements of another class for? That’s for you to decide.

Okay so basically C1 Druid is pointless in any map that doesn’t have grass (which so happens to be many of the high level dungeons). Totally cool with that.