First let me apologize for my English, I am using a translator.
Well,
I’m here to let my congratulations to the game this great already got
to see everything I wanted in this beta, and leave a critique of
something that should be changed, the skill damage based on this with a
fixed
calculation, which makes her good at the moment where you get the
skill, but it is a bad thing in the long run, will set an example.
Energy bolt:
Damage: 34+9/lvl
That
this good, however only the basic level when you are at this level 100 +
34+9/lvl becomes “weak”, their damage source will come from their
stats
and weapon, failure and that the player will pick up only a level of
skill to make it since it will not make much difference in
skill level 1 or 5 post the damage source is not the skill, it comes
from the character.
My advice and you switch to something that has a development next to
the character, making ability level 5 or even level of 15 more
attractive, will set an example.
Char lvl 50
Energy bolt:
Damage:
Level 1:1,25Charlvl=62,5…Level 6 :2,75Charlvl=137,5…Level11: 5,50Charlvl=275
Level 2:1,50Charlvl=75…Level 7 :3,25Charlvl=162,5…Level12: 6,25Charlvl=312,5
Level 3:1,75Charlvl=87,5…Level 8 :3,75Charlvl=187,5…Level13: 7,00Charlvl=350
Level 4:2,00Charlvl=100…Level 9 :4,25Charlvl=212,5…Level14: 7,75Charlvl=387
Level 5:2,25Charlvl=112,5…Level10:4,75Charlvl=237,5…Level15: 8,50*Charlvl=425
Char lvl 121
Level 1:1,25Charlvl=151…Level 6 :2,75Charlvl=332…Level 11:5,50Charlvl=665
Level 2:1,50Charlvl=181…Level 7 :3,25Charlvl=332…Level 12:6,25Charlvl=756
Level 3:1,75Charlvl=211…Level 8 :3,75Charlvl=393…Level 13:7,00Charlvl=847
Level 4:2,00Charlvl=242…Level 9 :4,25Charlvl=514…Level 14:7,75Charlvl=937
Level 5:2,25Charlvl=272…Level 10:4,75Charlvl=574…Level 15:8,50*Charlvl=1028
(That is only an example the number may change)
End considerations:
Advantages:
- Pick up cycle 3 had become more attractive to some classes post the
damage will compensate for lack of skill of some other classes. - Skills old will be not forgotten, will always remain useful.
- It will allow a greater number of possibilities to put together your
character using equipment focused on stat and not only pure damage.
Disadvantages:
- It will be difficult to hit the values for all skill pos comes with some effect and not only damage.
- You may need to redo the weapon damage calculation to stay balance.
Note: Never multiply base damage based on the damage (1.25 * Magic damage) that makes the game become very unbalanced.
(I’m still editing to become more comprehensible.)
