I think skill atributes should be limited by Circle, if your class is Circle 1 you can only train atributes up to lv 30, Circle 2 up to lv 60 and Circle 3 lv 100. This way ppl would feel more rewarded when investing in a Class.
I would not be invested in staying in classes like Ranger past Rank 1 even if the Attributes were limited because the skills just aren’t that good.
By not getting the skills at higher level, the damage is already limited for that skill, and players are literally forced to pick lower ranked classes since not all classes are available. Why make players lower rank choices be even more useless by not allowing the damage attributes to be increased?
I should feel more rewarded for investing in a class with better class skill scaling for higher level skills and more worthwhile skill choices in the upper ranks.
You find those skills bad cuz they are from a low rank class and have a low base dmg. The way the game is now its better to pick different classes since most of the dmg comes from stats and atribute so u can have more options of skills. Maybe my idea isnt the best option but i think something has to be done to make investing in low rank classes more viable.
You make it more viable by having better damage scaling for their skills. Their skills are bad.
No it’s not better to pick many classes just for the sake of it. If you have no theme in your build, it will fail. This is one of the reasons people are suffering at level 200, they got greedy and picked too many classes and specialized in nothing. Another reason being that they didn’t invest in survivability stats and or ranks.
For any of the lower classes, you can pick Rank 1 in a lot of them at do just fine. Fletcher for example can survive on its own, regardless of your previous class choices.
If you’re looking for specific utility it’s not just picking a class for the sake of it, so let’s get that out of the way. Fletcher is also rank 5 class, that’s not a lower class…
It’s all about being able to get your damage out in the least amount hits possible because you lose the luxury of killing an enemy in 2 hits later on as an archer. If you’re thinking more classes = more power it’s not true because you have a lot more skills to cycle through and a lot less of a window to kill enemies.
Archer mobs can do 8k in one shot for example. You can’t be juggling 10 attack skills at that point.
Have you never played a game before? I’ve played many where I’ve had far more than 10 skills. I think you just need to manage yourself a bit better.
It’s not managing the skills that’s the problem. It’s how long it takes you to kill a mob. If it takes someone 2 skills to kill a mob they have 1 cast as the initiator and another as the finisher. This means that the mob can retaliate in the amount of time it takes you to cast 1 skill. If you have 9 other skills to cast in your rotation becaue they aren’t optimal then Mobs later have more time to damage you.
So if you’re going PVE dps you need to know 1 how to get a rotation going with your best skills so that you’re not left autoattacking if you’re not an auto attack build and specialize in skills that can kill mobs reliably.
Just because you have more skills in your arsenal it doesn’t mean you’ll be more effective, if they alll are low damage then you have to cast more which = more time and sp+hp spent per mob.
Of course i’m not saying its better to pick random classes… but who you think will kill stuff faster, a wiz c3 or wiz>pyro>link? What i see is that only classes with multi hits skills are viable to stick with, look at energy bolt lv 15 and fire ball lv 10 both has basically the same base dmg and both are from a rank 3 but since fireball does 10 hits i’ll get 10x matk .
The scaling in this game is incredibly linear. Skills don’t particularly have any damage scaling either except for a few so their damage is pretty much their displayed damage plus your attack stat.
A level 5 Bash from a swordsman for example is 124 damage while a level 15 bash from a swordsman is only 298 damage. It does not scale at all and is not work taking Swordsman 3 for. You’ll only be doing 174 more base damage with it. Many other lower tier skills are like this.
If a skill has a low base damage, it needs to be carried by strength/weaponry AND hit multiple times to be effective. Bash does not have this.
This guy in your video is a Rank 3 Ranger. Clearly its not enough for him to be Rank 3 for him to one shot these mobs. How does this video back up what you’re talking about?
Your video shows him going up to a mob with a higher level than he is, while he’s at half health and he pokes at it with one of his quicker moves and underestimating it. Starting off with Multishot before using Spiral Shot would’ve been better. Just seems like a mistake on his part to not be at full health or using his skills properly on such mobs.
Again, both Multishot and Spiral Shot have low base damages and need high STR/Added Attack to be any good. He seems to have a ton of DEX or just got lucky with two crits but his damage for them seem low at level 200.
Its not tottaly linear cuz there is atributes that increase dmg by 1% per lv and thats the problem, a low rank skill has a 200 base dmg while a rank 7 has 2000 base dmg, if u have the atribut lv 100 the low rank skill will get 2x atak plus 400 while the rank 7 gets 2x atak plus 4000, thats why i said they should limit how much u can lv an atribute based on the circle.
Maybe they should even limit by ranks and give low ranks more lvs
But as I said, you’re just limiting the usefulness of lower rank skills even more by doing so because they lack the base damage. I’m never going to rank up Swordsman for Bash. Restricting its attribute bonus, the only big way to make it scale, makes it even worse, and you’re forced into Swordsman 1, you’ll always have it.
i’ve got a better idea. What do u say about giving C2 and C3 new atributes that increase class skill dmg? Something like C2 get 30% dmg on all skills from that class and C3 60%
Wiz c3 will hit for more when he’s done with wiz 3 multi hit or not.
Wiz > pyro > link > elementalist3 > warlock is going to be weaker than
Wiz3 > elementalist3 > warlock.
In the end they both suffer from relying too much on offense but… the second build can survive for longer because you can deal all your damage faster and you have a stronger follow up to your opening skill which is most likely meteor.
Keep in mind the second build also has a bigger incentive to get more health because the scaling of the skills offers more damage than 1 point in int. At that point you could survive by maybe picking featherfoot instead of warlock.
and to your last suggestion that’s overpowered.
The mobs do more damage to him sure but the damage to him was 5k per hit. They usually do 2k per hit so that’s still relevant damage to take into account. Regardless of his damage you usually take 3 very powerful skills to kill mobs at his level because they have upwards of 100k hp.
It proves my point because of how much time you have after the first skill before you can get hit. He was showing how much harder they can hit you at that level so obviously he wasn’t trying to kill. He’s not even buffed. If you have a bunch of low level skills it just means you have to cast more.
Skills like bash and thrust are for utility for the most part but you can make them useful for some classes like shinobi and restrain is strong with multihit moves that keep you locked in an animation like cyclone. That’s why I said pick a theme, and run with it.
I’m mentioning this because I hear every day on discord how at level 180 some users feel weak or they aren’t doing enough damage, or they die too fast and it usually has to do with their build just not making any sense or they built as a glass cannon.
