enjoying the second iCBT a lot. But this still annoys me.
I have some lag and that makes it more obvious, maybe that’s why most of the replies here don’t see it as an issue.
It would be much safer if I could hit a button for standing up several times and then be sure it registered and focus on attacking, moving etc, instead of accidentally:
-hitting the sit/stand key a second time from thinking the first one didn’t register, then seeing your character stand up and sit right back down
-if a monster manages to attack you before your command registers, you sit down instead of standing up.
The neat solution would be as Syril mentioned, the jump button also canceling sitting position, but not sure what other bugs that could bring about.
I’m also playing an archer this time, using Kneeling Shot, which has a similar issue (although you stay in the stance until you use it again regardless of being attacked or similar).