Tree of Savior Forum

Single target nuker cleric

This is a build I want to do for my cleric. I really wanted an offensive casting cleric and kirvis seems very limited.

The build above basically hexes an enemy then effigy walks them over sacrifice or carnivory, which would be lvl 15 once more druid updates comes out.

Some things I am scared about, Right now carnivory base dmg looks op but idk if it is intended to fall off endgame while getting some stat scaling, becuase right now it doesn’t scale with magic dmg, or it isn’t listed too.

This would be a big deal for a bokor which straight up need to max mana to spam effigy and kill trashmobs. If you also need int for endgame damage from carnivory, then it would really hurt the bokor synergy.

Anybody know if the devs intend to mix around stats on spells?

An Offensive build starting off in Cleric and then going down is more of a utility mage, rather than a Nuker or DPS unless you get into Monk. But a Monk is more so of a burster.

If you want to play a Nuker, go start in Wizard since the damage calcs are higher for single target nuking.

Plus Wizards have Sure Spell and Quick Cast which are essential for your kind of thinking anyway.

Put Heal at 5, Cure at 1 and Drotect (since you want it) at 4. Heal is one of the best skills any Cleric can have.

Consider Krivis instead of Priest for Rank 2. Priest’s buffs don’t help you that much, Zaibas will help you with mobs and, since you are going for high SPR, Zalciai will give your party a huge crit rate bonus.

I don’t think Druid has much synergy with Bokor (not many things go well with Bokor C3 actually), but if you like the class and want it, it is ok. :sun_with_face:

And don’t listen to nonsense. Cleric has some of the strongest spells in the game and can be a huge DPS’er/nuker.

My main goal is to have an offensive caster cleric, and kirvis has one offensive spell every 30 seconds that, even with 300 int, deals less damage than the base damage of druids grass, though idk what they intend to do with stats.

Priest buffs does wonders for Bokor’s zombies, as Aspersion / Monstrance / Blessing buffs all work on them. Since he max’d Zombify, the choice was worth it (Along with Cure, but no one’s gonna waste Cure on a Zombie).

The 0 points into Monstrance saddens me (Since your Zombies are considered physical damage, and they can Crit), and Effigy doesn’t actually have the ability to “Control” an enemies movements (Flavor text), but other than that it looks fine.

Does effigy at least stun them, or even root them?

It just allows you to do damage to them from long distance, as long as they have the ‘Hexing’ debuff (Which lasts 22 seconds in your build). On the 3rd hit of Effigy, it does bonus damage. That’s all. Hexing/Effigy is a neat combo though, if you manage to Hex multiple enemies.

[quote=“berard_chris, post:4, topic:69616”]
and kirvis has one offensive spell every 30 seconds that
[/quote]Well, just the strongest spell in the game right now (but needs high INT and circle 2 at least, I was going to recommend taking Krivis C2 instead of Druid if you wasn’t sure about him).

[quote=“Sixaxis, post:5, topic:69616”]
Priest buffs does wonders for Bokor’s zombies, as Aspersion / Monstrance / Blessing buffs all work on them.
[/quote]Are zombie’s base stats good enough for those % buffs to be worth it? I would like to know the formulas. :confused:
Zalciai would give them a huge crit boost (but I am not sure if it works on them tho).

Whatever he likes, tho. But I really think he should get Heal.

After doing some math i see that at lvl 400 my vleric could have 18k-26k hp. A 50 hp heal falls off hard, but other priest spells dont.

Each tile of Heal heals you for 10% of your max HP, plus its base value, plus your INT, plus your SPR.

I wonder how could you read only its base value on the simulator tho.

Sinulator doesnt even mention tiles

priest looks useless here

Druid only has c1 shown so far.

@sataru
Link me the page you are getting stats from. Not trying to be rude, i havnt played the cbt1 and am going off the wiki.
C3 lightning storm on krivis does like 350 base damage + int flat. If we assume we are a lvl 400 glass cannon with 400 int, thats 750 dmg total, and that ticks 19 times.

The c1 druids grass spell does 1,100 base damage and 22 ticks iirc, and if im reading the wiki correctly that is non scaling, meaning it would do that much damage with 10 int. C3 grass does 2,500 dmg and ticks 50 times for a total of 125 thousand dmg

Take note:

INT = Base Int + (Base Int * (Rank * 10%)) + INT bonus from equipments, buffs, etc.
Magical Attack = Magic attack from Equipments + INT

If we take example of an undergeared level 200 character in Rank 6 with Base INT of 200 while disregarding INT bonuses from equipments, etc. Then:

INT = 200 + (200 * (6 * 10%))
INT = 200 + 200 * 60%
INT = 200 + 120
INT = 320

And if that same character is equipped with a 170 magic attack weapons, then we got:

Magic Attack = (170 + 320)
Magic Attack = 490

This is the rough skill calculation for magic classes using magic skills:

Total True Skill Damage = (((Magic Attack + INT) + Skill Base Damage) * Hit Multiplier) + (Skill Damage * Enhance Attribute)

Another Note: Zaibas have the flat INT scaling, added after the Skill Base Damage, which change the damage skill calculation for Zaibas to:

Total True Skill Damage = (((Magic Attack + INT) + (Skill Base Damage + INT)) * Hit Multiplier) + (Total True Skill Damage * Enhance Attribute)

So, with all those things, Zaibas from a cleric with character level 200 in Rank 6 with Base INT of 200 while equipping a weapon with Magic Attack of 170, disregarding the the enhance attribute, then we got:

Zaibas Skill Damage = (((490 + 320) + (350 + 320) * 19)
Zaibas Skill Damage = (810 + 670) * 19
Zaibas Skill Damage = 1480 * 19 = 28120

Compared to the same cleric casting Carnivory, we got:

Carnivory Skill Damage = (((490 + 320) + 1100) * 22)
Carnivory Skill Damage = (810 + 1100) * 22
Carnivory Skill Damage = 1910 * 22 = 42020

Then, what’s my point?

My point being that Zaibas scales with INT 3 times, Heal and Cure also have the same treatment. However, from the mined data we got, Druid’s Carnivory doesn’t have the added INT scaling that Krivis’ Zaibas and Cleric’s Heal and Cure get, which causes it (Carnivory) to scale with INT only 2 times, but it does have much more hit count than Heal, Cure, and even Zaibas.

Tl;dr : Zaibas, Heal, and Cure scales 3 times with INT, causing it to heavily dependant on INT to reliably cause damage, while Druid’s Carnivory only scales 2 times with INT but with good Skill Base Damage and much more hit count, causing it to less dependant on INT than the 3 skills that I mentioned before while still able to damage the enemy reliably.

(For a level 200, this is a heavily undergeared player, if there’s someone that can provide data for a properly geared level 200 - not overgeared, but not undergeared either, like weapon + 5, level 3 gems slotted, blue equipments set - then please by all means spoil us here.)

1 Like

[quote=“berard_chris, post:13, topic:69616”]
Link me the page you are getting stats from. Not trying to be rude, i havnt played the cbt1 and am going off the wiki.
[/quote]I just use the simulator and what I know myself about the game (and what people were talking about on this forum) http://www.tosbase.com/tools/skill-simulator/
Altho it really doesn’t show tile numbers for Heal, and its video also only show 1 tile… (Heal gets 1 tile per level, up to 5)

By wiki you mean toswiki.treeofsaviorgame.com ? Don’t use that, it is awfully outdated.

@Ltb_Regen you don’t count INT twice on damage calculation for normal skills (or trice for Clerics).
MATK is base_level + weapon_matk + INT (+ equipment, gems, refinment and stuff).

Then you just add total MATK to skill base damage (which can or not count INT a second time).

It would be:
Total MATK = 200 (base level) + 170 (w_matk) + 320 (INT) = 690

If we are considering between Krivis or Druid/Priest, it is unrealistic to use Zaibas lvl 15, because it needs circle 3 (and there is no space for that), circle 2 would be needed for the Zaibas splash attribute.

Zaibas lvl 10 damage:
(690 + (261+ 320)) * 14 = 17794
Zaibas can be cast twice before cooldown, so it is 35588

Carnivory lvl 5 damage:
(690 + 1177) * 30 = 56010

Zaibas benefit is the splash attribute, that make each bolt capable of hitting 3+ enemies (according to your AoE atk ratio stat), while Carnivory will use a hit per enemy inside its area.

However, Carnivory has a bigger radius, would do highger single target damage, and will do more AoE damage regardless since Berard wants to focus on Bokor and SPR, instead of ITN.

Although hex on bokor looks very sexy, wouldnt 1 cleric/ 3 krivis/1-3 druid still be the best cleric caster dps, assuming you use mind control to keep the single enemy on your double zaibis and carnivory

Since the thread talks about single target nuker, yes that’s probably the best nuke you can get out of the cleric tree in 30 seconds interval. However, they’re all tile base, and altough they can hit flying enemies, but the enemy had to be inside your Zaibas and Carnivory at all times.

Also @Satoru, well, I didn’t know about that. Can you explain how Zaibas can hit up to 5k-10k damage per hit with that formula then? I think it would require a pretty over-geared cleric to achieve a 5k per hit in Zaibas, even if I assume that their Zaibas are fully Enhanced, and they’re fighting a monster which weak to lightning.

He could get Circle 1 Diev for Laima Statue. With its attribute the Statue will aggro monsters in the area, besides lowering his skills cooldowns.

I think Sadhu’s attribute increases any damage while OoB, not only your basic attacks. Maybe that’s it? I am not sure myself. Other people here know better than me about this.

So this would be the ideal single target caster dps build in cbt2. Taking one level of bokor for five levels of hex would be the highest cleric caster dps build during beta but I wouldn’t even consider doing that until you can level all 9 ranks, and i’d rather have the dievkirby utility than a smidget more dps. Divine stigma is maxed for int.

So outside of beta it would be cleric > krivis > dievkirby > krivis 2 >druid 3, then you have one more level.

Their damage scales, depending on what I assume to be, the (enemy) Monsters level that they attack. I’ll find out all the other information next week when the game launches.