Tree of Savior Forum

Simple way to stop spammers in towns

Just wanted to drop the idea that implementing a limit on text input within a period of time. I.E. a player cannot speak more than 5 times per 20 seconds (or something similar) which will limit the amount of /s spam that is in towns. Once players reach the limit they will be muted for a minute, and each time the limit is reached the mute time increases.

This will make it highly undesirable for these sites to advertise/create bots and is a quick/simple fix that will stop spammers in towns and restore the ability to track /all without having to excessively ban new players every day.

i would rather suggest to make use of the bot report system to auto-ban spammers. for example if 5 diferent ppl at any given time report you as a bot you get a capcha, a chat ban, or get d/c. if 10 report you on a short time i.e. 1 hour you get a week or permanent ban. that way you avoid damaging inocent ppl since one bot report does nothing and efectively punish bots since they will get that kind of reports

Your suggestion can be abused by malicious players and becomes too much of an overhead for IMC to manage.

My own is self regulating and immediately stops spammers.

The idea is that you dont have to manage it, one thing would be for a random player (or party) to try to damage a normal user, but that is easily regulable by numbers. in order for a ban to be aplyed a high number of reports should be reached, lets say 10-20 reports from diferent acounts, that means that 10-20 players have to fisically be able to click you on a map in order for it to work, thats way to troublesome for anyone who just wants to make damage of a player, but a town or field bot can easily get thet much bot reports.

just by banning at least town bots you dont allow RMT to be able to promote their pages and make the town playable on ch1-4

You dont see the potential for people to call out “ban person x”, or guilds saying all ban player x before a war?

There are other circumstances that would make this undesirable, and needing ‘management’ from a GM which defeats its entire aim.

The idea I reported is one that is used in many MMO’s to mitigate this obvious type of chat/spam. The fact it’s not in all MMO’s by default is beyond me - but this seems like a quick win to implement.

By all means, not an ultimate solution, but a life improver that should take minimal effort to implement.

abp is right, giving that kind of power to players will only get abused. Do not underestimate the power of a crybaby calling out to his guild, bring out 20 different people and start reporting people. Don’t even get me started on if this ■■■■ would happen in a middle of a GvG. Spam reports so they can have annoying ■■■■ pop up on their screen or be muted from communicated with their guild.

Never. Give. Players. Real. Authority.

Its all about filters, in an automated system you can add as many conditions as needed in order to polish it to your needs. if guilds are a problem then add a condition that only one report per guild is valid. you could do so for friendlists or parties. I still believe such a system would prove to be efective.

One other alternative is that reports dont inmediately give Ban, but trigger a Bot check system that is able to ban bots, if you get anought reports in a town or field then this system would start recording you behavior (Chat log) or time spent in a especific map area. chat spammers could be banned if the system determines they send simmilar or equal mesages, or their messagues include banned site pages or money transactions.

As a last resort and more user friendly instead of instant ban by system i think a priority list by system filtering should be done regarthless with light sanctions like the ones abp sugested for chat, and the last chioce is made by an GM.

The problem i see without permanent sanctions is that any bot user can simply solve chat supresion by running more characters in town and still making more or less the same spam, of course it does help somehow but i think is not enought

Agreed its not the final solution, and there are superior other ones, but try to see things from both perspectives. IMC probably have a queue of hundreds of tasks ranging from game improvements to bug fixing, etc they need to work through. If they can tick a few of these off with quick fix work arounds/solutions then thats a great win.

I see a lot of people talking about over engineered bot detecting solutions with hypothetical ways they will be programmed and it does my head in. Go and try to program something like that and then come back to the forums… At the moment IMC are in “putting out spotfire” mode and need quick wins on the board - in my opinion.

I do not care what is done to stop these spammers ,but something has to be done ASAP in order to make NPCs usable. I just can’t use the trade merchants without running around until i can click on the stu*** button or that fu***** text field…