After having played both kToS, an iToS since the closed betas and nearly every day of early access till today, I think it’s time to address a huge issue.
Silver drops.
The game is very RMT friendly. Power comes from silver. Attributes costs millions, they are not a luxury but a necessity. Upgrading costs millions, awakening costs money, the silver sinks are insane, and that’s fine.
But there is a problem here. Everything costs a lot, but our silver gain is minimal?
For example, in kToS, players do the 130 dungeon everyday, a lot do it solo. Why is that? They have 5 dungeon runs a day, and the 130 dungeon nets them around 250k! That means an average player can earn 1.2m a day through the 130 dungeon because they have 5 runs.
HOWEVER, in iToS, if you run the 130 dungeon, you get less than 60k a run, and you only get 3 runs IF you’re using a token. What does that mean? At most you can make 180-200k everyday from the 130 dungeon.
Why is that? Attributes cost the same between iToS and kToS. It’s near impossible for most players to reach high level attributes (80-90+) for mid-high ranked classes.
What’s even more silly is our item costs in the market are identical to kToS but we have lower silver drop rate! Why is that? Because MANY players are RMTing and botting. I don’t blame them either, our silver drop amount/rate is set too low.
Do you know what high level players do? They go back to demon prison, a level 150 place, to grind money. This should not be the case. You know what most everyone else does? They just RMT or bot. We should not have a reason to RMT or bot.
IMC, please make silver drops equivalent between kToS and iToS, or change attribute costs/upgrade costs/etc to match our silver drop amount. This is inexcusable.